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Donkey Kong Jr. Nintendo

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        4d670076-c6fe-4f68-bbf7-0c8cc9b52203

        Donkey Kong Jr.

        description
        When Mario finally defeats and captures Donkey Kong, it is up to Donkey Kong's son, Donkey Kong Junior, to rescue him.
        jyanncorp
        developer
        Nintendo
        thevoice
        front_sha1 jyanncorp
        game_name
        Donkey Kong Jr.
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        thevoice
        publisher
        Nintendo
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        sort_key
        donkey kong 2
        jyanncorp
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1986
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty. Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade.
        jyanncorp
        562781be-36e3-54b7-83c9-418c8c6ba346

        NES, Japan

        file_list
        [{"name": "Donkey Kong Jr. (Japan).nes", "sha1": "c8059da94dfe63f6372b25c504043ba12e70996b", "size": 24576}]
        [Importer]
        front_sha1 jyanncorp
        ines_header
        4e45531a010101000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        4d670076-c6fe-4f68-bbf7-0c8cc9b52203
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        Donkey Kong Jr., NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 jyanncorp

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        dbc37723-667e-5be6-a65d-f849c08afb67

        NES, World, Rev 1

        file_list
        [{"name": "Donkey Kong Jr. (World) (Rev 1).nes", "sha1": "5d8cba2011229dc67ccff6c99e647238f260e7af", "size": 24576}]
        [Importer]
        ines_header
        4e45531a010101000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        4d670076-c6fe-4f68-bbf7-0c8cc9b52203
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, World, Rev 1
        [Importer]
        x_name
        Donkey Kong Jr., NES, World, Rev 1, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
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        cace80de-d941-538c-ad94-94170bacd5ca

        NES, World, Rev 1, GameCube Edition

        file_list
        [{"name": "Donkey Kong Jr. (World) (Rev 1) (GameCube Edition).nes", "sha1": "bd53f0bd971805097d663c7afde1c39cba44c052", "size": 40960}]
        [Importer]
        ines_header
        4e45531a020101000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        4d670076-c6fe-4f68-bbf7-0c8cc9b52203
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, World, Rev 1, GameCube Edition
        [Importer]
        x_name
        Donkey Kong Jr., NES, World, Rev 1, GameCube Edition, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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