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Battle Jockey Super Nintendo

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        4867fa7a-1175-469e-b404-1cb9387268f0
        MobyGames URL

        Battle Jockey

        description
        A competitive top-down four-player horse racing game. The game throws surprises aplenty at the unsuspecting jockeys.
        jyanncorp
        developer
        Nova
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Battle Jockey
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1 - 4 (4)
        jyanncorp
        publish
        1
        thevoice
        publisher
        Virgin Interactive
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1994
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Battle Jockey is a racing game for up to four players that was developed by Nova and published by Virgin Interactive exclusively in Japan for the Super Famicom. It features horseracing, a far more popular pastime in Japan than elsewhere, and presents three separate modes: the first is the standard single-player story mode, in which the player takes a horse and jockey through training and races; the second is a battle mode which pits up to four players against each other in races that have far more power-ups and other unusual additions to the game's courses; and the third is a passive gambling mode in which the player puts money down on horses depending on their odds of winning and subsequent payouts and then watches the race play out with CPU players. The standard mode involves carefully managing the horse's stamina: being too aggressive will cause it to rear up in protest. Falling behind or running into a hedge or jump will cause the horse to lose stamina, and losing all stamina causes it to collapse briefly. The player needs to keep a steady pace, steer carefully around corners, jump at the right times and use the boost sparingly in order to win. In the battle mode stamina is less of a concern and the game more resembles RC Pro-Am: the players have to simply follow the course and avoid the dangers as they show up.
        jyanncorp
        ab4ca3d5-10f6-5d44-823e-a23bc84f30eb

        SFC, Japan

        file_list
        [{"name": "Battle Jockey (Japan).sfc", "sha1": "1470da5fc6424477df3a863d1da64fc26368d2b0", "size": 1048576}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        4867fa7a-1175-469e-b404-1cb9387268f0
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Battle Jockey, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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