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developer | G-Craft |
thevoice |
front_sha1 | thevoice | |
game_name | Arc the Lad II |
[Importer] |
game_name_us | Arc the Lad Collection - Arc the Lad II |
thevoice |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Sony Computer Entertainment |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1996 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice | |
__link_name | arc-the-lad-ii |
FrodeSolheim |
cue_sheets | [{"data": "FILE \"Arc the Lad Collection - Arc the Lad II (USA).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00", "name": "Arc the Lad Collection - Arc the Lad II (USA).cue"}] |
[Importer] |
file_list | [{"name": "Arc the Lad Collection - Arc the Lad II (USA).bin", "sha1": "2e6d562b95920ea19a028f2a38e70df9f752b8f0", "size": 740762400}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | 12916728-3336-4709-a7d9-c0d3dc3f1f02 |
thevoice |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, USA |
[Importer] |
x_name | Arc the Lad Collection - Arc the Lad II, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | 4c9404460b7416e0de9a419894d6a6ccb8d3def7 1758x1381 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
disable | Merged |
[System] |
game_name | Arc the Lad Collection - Arc the Lad II Arc the Lad II |
[Importer] |
languages | en |
thevoice |
parent_uuid | 12916728-3336-4709-a7d9-c0d3dc3f1f02 |
thevoice |
platform | psx psx |
[Importer] |
publish | 0 1 |
[Importer] |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Arc the Lad II (Japan).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00", "name": "Arc the Lad II (Japan).cue"}] |
[Importer] |
file_list | [{"name": "Arc the Lad II (Japan).bin", "sha1": "f8cea34569e5fc03cfdbdae8e18e9ab41fcd1749", "size": 739144224}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | 12916728-3336-4709-a7d9-c0d3dc3f1f02 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc-j |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Japan |
[Importer] |
x_name | Arc the Lad II, CUE, Japan, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | cb32ea936b0970cb502070e6d60bbf67646570e4 1912x1436 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Arc the Lad II (Japan) (Rev 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00", "name": "Arc the Lad II (Japan) (Rev 1).cue"}] |
[Importer] |
file_list | [{"name": "Arc the Lad II (Japan) (Rev 1).bin", "sha1": "ef170132080a3ee0ad5da81028463d137bf4abc0", "size": 739144224}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | 12916728-3336-4709-a7d9-c0d3dc3f1f02 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc-j |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Japan, Rev 1 |
[Importer] |
x_name | Arc the Lad II, CUE, Japan, Rev 1, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | cb32ea936b0970cb502070e6d60bbf67646570e4 1912x1436 |
thevoice |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):