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Wonder Project J - Kikai no Shounen Pino Super Nintendo

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        46c598e1-2260-4ed7-adc7-5e15a33b989d

        Wonder Project J - Kikai no Shounen Pino

        description
        A raising sim for the Super Famicom where the player must raise a robot boy named Pino.
        jyanncorp
        developer
        Almanic Corp.
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Wonder Project J - Kikai no Shounen Pino
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Enix
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1994
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        There was once a great scientist and inventor named Gepetto, who lived on an island farm together with his creations, his robotic helper, the pixie Tinker, and his pet animals. His greatest creation was an artificial boy named Pino. No, he was not carved from wood, but looked just like a real boy - only he could turn his head 360 degrees. But Gepetto was arrested for an unknown reason. The boy Pino looks like a real boy, but he was completed just a few moments ago, and he knows absolutely nothing. All he can do is wander aimlessly, poking objects and turning his head. It is up to the player to make Pino a real man! Wonder Project J: Kikai no Shōnen Pino is a simulation game with role-playing elements. The player must use the robotic pixie Tinker to educate Pino. It is possible to move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow her to the direction she is facing, but will continue walking until the player stops him. He will also pick objects and make his own "experiments" with them. The goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino, the player will gradually make him understand what should be done and what shouldn't.
        jyanncorp
        1fc4e07f-710c-541e-8555-d0944b5e348f

        SFC, Japan

        file_list
        [{"name": "Wonder Project J - Kikai no Shounen Pino (Japan).sfc", "sha1": "7830eb36452bb193e1c00188db8dacb17cb742fa", "size": 3145728}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        46c598e1-2260-4ed7-adc7-5e15a33b989d
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Wonder Project J - Kikai no Shounen Pino, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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