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Gekitotsu Yonku Battle Nintendo

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        43b0ae7f-9255-448d-bac9-5fa6d444c256
        MobyGames URL

        Gekitotsu Yonku Battle

        description
        A top-down arcade style vehicular combat game where the goal is to bash through a gauntlet of opponent cars.
        jyanncorp
        developer
        Tamtex
        thevoice
        front_sha1 jyanncorp
        game_name
        Gekitotsu Yonku Battle
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 2 (2)
        thevoice
        publish
        1
        thevoice
        publisher
        Irem
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url jyanncorp
        year
        1989
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 thevoice
        __long_description
        Gekitotsu Yonku Battle ("Yonku Clash Battle") is a top-down vehicular combat game developed by Tamtex and published by Irem exclusively for the Famicom. It features "yonku" cars: collectible RC toy cars of a certain diminutive size with a four-wheel drive system (yonku means four-wheel drive in Japanese). It is the second Famicom game to employ yonku vehicles; the first being Racer Mini Yonku: Japan Cup released a few months prior by Konami. The goal of the game is to smash the other cars, which remain in constant pursuit of the player the moment they spawn into the map. As the player and vehicles move at the same speed, the player can keep ahead of them and potentially steer them into hazards. The player can also drive into them to send them careening around the course, doing extra damage depending on the angle and whether or not they hit additional walls or other vehicles. Around the course are a handful of power-ups, such as an invincibility star that allows the player to charge their opponents with impunity. When an enemy vehicle is destroyed, a flag spawns somewhere on the map. Subsequent destroyed cars raises the value of this flag from one to two to three to four. If raised again, it becomes a crown worth five points. The player earns better scores for procuring higher level flags. The flag numbers are also deducted from the player's level goal total, or "teki": once this number reaches zero, the player has won the level and may move onto the next.
        jyanncorp
        __problem_cover
        jyanncorp
        d82afddc-68d4-5a06-96a4-a886522794b0

        NES, Japan

        file_list
        [{"name": "Gekitotsu Yonku Battle (Japan).nes", "sha1": "c1c920379bbb9d78a88b918cccbb149ba1ef862a", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080020000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        43b0ae7f-9255-448d-bac9-5fa6d444c256
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Gekitotsu Yonku Battle, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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