Navigation:
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
description | A top-down arcade style vehicular combat game where the goal is to bash through a gauntlet of opponent cars. |
jyanncorp |
developer | Tamtex |
thevoice |
front_sha1 | jyanncorp | |
game_name | Gekitotsu Yonku Battle |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
platform | nes |
[Importer] |
players | 1 - 2 (2) |
thevoice |
publish | 1 |
thevoice |
publisher | Irem |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | jyanncorp | |
year | 1989 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | thevoice | |
__long_description | Gekitotsu Yonku Battle ("Yonku Clash Battle") is a top-down vehicular combat game developed by Tamtex and published by Irem exclusively for the Famicom. It features "yonku" cars: collectible RC toy cars of a certain diminutive size with a four-wheel drive system (yonku means four-wheel drive in Japanese). It is the second Famicom game to employ yonku vehicles; the first being Racer Mini Yonku: Japan Cup released a few months prior by Konami.
The goal of the game is to smash the other cars, which remain in constant pursuit of the player the moment they spawn into the map. As the player and vehicles move at the same speed, the player can keep ahead of them and potentially steer them into hazards. The player can also drive into them to send them careening around the course, doing extra damage depending on the angle and whether or not they hit additional walls or other vehicles. Around the course are a handful of power-ups, such as an invincibility star that allows the player to charge their opponents with impunity.
When an enemy vehicle is destroyed, a flag spawns somewhere on the map. Subsequent destroyed cars raises the value of this flag from one to two to three to four. If raised again, it becomes a crown worth five points. The player earns better scores for procuring higher level flags. The flag numbers are also deducted from the player's level goal total, or "teki": once this number reaches zero, the player has won the level and may move onto the next. |
jyanncorp |
__problem_cover | jyanncorp |
file_list | [{"name": "Gekitotsu Yonku Battle (Japan).nes", "sha1": "c1c920379bbb9d78a88b918cccbb149ba1ef862a", "size": 131072}] |
[Importer] |
ines_header | 4e45531a080020000000000000000000 |
[Importer] |
languages | ja |
thevoice |
nes_model | ntsc-j |
[Importer] |
parent_uuid | 43b0ae7f-9255-448d-bac9-5fa6d444c256 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, Japan |
[Importer] |
x_name | Gekitotsu Yonku Battle, NES, Japan, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):