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developer | Motivetime |
thevoice |
front_sha1 | thevoice | |
game_name | Strike Point |
[Importer] |
game_name_eu | Strikepoint - The Hex Missions |
thevoice |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 - 2 (2) |
thevoice |
publish | 1 |
thevoice |
publisher | American Technos |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1996 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
disable | Merged |
[System] |
game_name | Strikepoint - The Hex Missions Strike Point |
[Importer] |
languages | en, de, es, fr, it |
thevoice |
parent_uuid | 69920b65-9e7c-4f85-a0ce-43cd8c849b72 |
thevoice |
platform | psx psx |
[Importer] |
publish | 0 1 |
[Importer] |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 5).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 6).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 7).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It).cue"}] |
[Importer] |
file_list | [{"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 1).bin", "sha1": "c3c8a652ef0ea62035023037f9d3d48a08ff314c", "size": 110551056}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 2).bin", "sha1": "667eab929731c5c68c34bba4ffa1a05b9c3ba7fb", "size": 21530208}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 3).bin", "sha1": "15f6373fd99b5eeda288a2678d299f2c37ee6e9c", "size": 34073424}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 4).bin", "sha1": "3b1671c4d3f4035bc7be1a0857ec8ba8333c97b9", "size": 34320384}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 5).bin", "sha1": "63bde27dbb848a0c78cfdf4e1938403e54a3124c", "size": 35117712}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 6).bin", "sha1": "1e186905179f427ae188dcf02b7cddca7b4d7082", "size": 32302368}, {"name": "Strikepoint - The Hex Missions (Europe) (En,Fr,De,Es,It) (Track 7).bin", "sha1": "07e565073ec86a4417c59cb2ca46ebb85c4fa29d", "size": 34016976}] |
[Importer] |
front_sha1 | thevoice | |
languages | en, de, es, fr, it |
[Importer] |
parent_uuid | 69920b65-9e7c-4f85-a0ce-43cd8c849b72 |
[System] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Europe |
[Importer] |
x_name | Strikepoint - The Hex Missions, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | 40b1d44d-905d-55e6-b814-e8895e2d066c |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Strike Point (USA) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Strike Point (USA) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:00\r\nFILE \"Strike Point (USA) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strike Point (USA) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strike Point (USA) (Track 5).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strike Point (USA) (Track 6).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Strike Point (USA) (Track 7).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Strike Point (USA).cue"}] |
[Importer] |
file_list | [{"name": "Strike Point (USA) (Track 1).bin", "sha1": "52dd0c3772217bcc4ae08183485bb2563b8f8d93", "size": 144513936}, {"name": "Strike Point (USA) (Track 2).bin", "sha1": "601ea9b9d4e2d3ab5bff8133e9d7043c9b430649", "size": 21706608}, {"name": "Strike Point (USA) (Track 3).bin", "sha1": "15f6373fd99b5eeda288a2678d299f2c37ee6e9c", "size": 34073424}, {"name": "Strike Point (USA) (Track 4).bin", "sha1": "3b1671c4d3f4035bc7be1a0857ec8ba8333c97b9", "size": 34320384}, {"name": "Strike Point (USA) (Track 5).bin", "sha1": "63bde27dbb848a0c78cfdf4e1938403e54a3124c", "size": 35117712}, {"name": "Strike Point (USA) (Track 6).bin", "sha1": "1e186905179f427ae188dcf02b7cddca7b4d7082", "size": 32302368}, {"name": "Strike Point (USA) (Track 7).bin", "sha1": "07e565073ec86a4417c59cb2ca46ebb85c4fa29d", "size": 34016976}] |
[Importer] |
languages | [Importer] | |
parent_uuid | 69920b65-9e7c-4f85-a0ce-43cd8c849b72 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | ntsc |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, USA |
[Importer] |
x_name | Strike Point, CUE, USA, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):