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The Legend of the Amazon Women Commodore 64

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front image
Score: N/A
Publisher:Mastertronic
Year:1986
Languages:English
Developer:Simon Ffinch, Daniel Lucas, Ed Ringler & John A. Fitzpatrick
Players:1
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Missing short game description

A plane crashes in a jungle clearing deep in the Amazon Forests with  the only survivors, a woman (Lady Wilde) and her daughter.  On awakening from unconsciousness Lady Wilde frantically searches the  wreckage for her daughter but cannot find any trace of her.

Realising her daughter has been spirited away she sets foot into the  forbidding jungle and has to fight her way to rescue her and bring her  back to safety. Little did she know the terrors she was about to  encounter as she battled her way through and came face to face with  the "LEGEND OF THE AMAZON WOMEN". — Cassette cover

Legend of the Amazon Women is a beat 'em up video game and  published by U.S. Gold and Mastertronic in 1986 for Amstrad CPC,  Commodore 64 and ZX Spectrum.

Plot

The player takes role of Lady Wilde, a woman stranded in the middle of  the Amazon Rainforest after a terrible plane crash, whose baby child has  been stolen by a tribe of wild Amazons. In order to rescue her daughter  she must fight her way through the jungle, defeating every Amazon  standing in her path.

Controversy

Game author Simon Ffinch recalls: "Ah one of the most infamous pieces of  cover art - Quite apart from it being plain terrible (someone wrote at  the time it should have been called "Leg end of the Amazon Women") it  misrepresented the game in the most appalling way. I had no control  over that and absolutely hated it. Whatever you may think of this game  I was actually quite proud of what I managed to pull off technically  here. There is actually a lot going on. The characters are build up  from sets of legs, arms and a weapon that are shared, the leg in the  back being drawn one pixel higher and at a different stage of the  animation than the one in the front. A torso and Head that was unique  to the player character and the amazons. This was to save memory. I  was very tight on memory in general on this one. I even hid some data  in the sky that cannot be seen because the pixel and background  colours are the same."

Source:Wikipedia