Navigation:
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
description | A strategy game featuring mechs in the far future. |
jyanncorp |
developer | Pack-In-Video |
jyanncorp |
front_sha1 | jyanncorp | |
game_name | Mirai Senshi - Lios |
jyanncorp |
giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
mobygames_url | jyanncorp | |
platform | nes |
[Importer] |
players | 1 |
jyanncorp |
publish | 1 |
jyanncorp |
publisher | Pack-In-Video |
jyanncorp |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1989 |
jyanncorp |
_type | 1 |
[Importer] |
__back_sha1 | jyanncorp | |
__long_description | Mirai Senshi: Lios ("Future Soldier: Lios") is a strategy mech game from Pack-In-Video released exclusively for the Japanese Famicom. It combines medieval trappings, such as kings and castles, with futuristic technology like its central mechs.
It features turn-based combat between armies comprised of mechs and more traditional modern military ordnance, like tanks. The player is able to customize their own mech quite substantially, kitting it out with new equipment and appendages before each sortie, though is unable to do so for their allied units. Allied units can either be controlled directly or can be given commands that dictate their AI: "all-out assault", for instance, will have the unit move into combat range as quickly as possible. Units can also be told to take cover or move around to a flanking position. The commander unit, which is also the player's mech, is always controlled directly.
The game did not see an official English localization in its day, but was fan translated by the Aeon Genesis group in 2000. |
jyanncorp |
disable | Merged |
[System] |
game_name | Mirai Senshi - Lios Mirai Senshi - Lios |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | 3ffefa3e-acb9-44d8-8245-ae4fc9b60589 |
FrodeSolheim |
platform | nes nes |
[Importer] |
publish | 0 1 |
[Importer] |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Future Wars - Mirai Senshi Lios (Japan).nes", "sha1": "3473fd11551a399041ddeef6adb45ae9d8d08b7d", "size": 262144}] |
[Importer] |
ines_header | 4e45531a100012000000000000000000 |
[Importer] |
languages | ja |
jyanncorp |
nes_model | ntsc-j |
[Importer] |
parent_uuid | 3ffefa3e-acb9-44d8-8245-ae4fc9b60589 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, Japan |
[Importer] |
x_name | Future Wars - Mirai Senshi Lios, NES, Japan, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):