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Cheetahmen II Nintendo

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        3c6d7d09-3878-4dc5-b058-a87b05bc3f07

        Cheetahmen II

        description
        CheetahMen II is an unreleased sequel to a minigame originally on Action 52 for the Nintendo Entertainment System and Sega Genesis. It is infamous for its mediocre gameplay and highly buggy programming state.
        jyanncorp
        developer
        Active Enterprises
        thevoice
        front_sha1 jyanncorp
        game_name
        Cheetahmen II
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        jyanncorp
        publisher
        Active Enterprises
        thevoice
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1992
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        CheetahMen II was an unlicensed video game by Active Enterprises, which was in development for the Nintendo Entertainment System. Although the "II" in the title would imply that a prequel had been published, this is only somewhat true; the original CheetahMen game was the last minigame in the NES game entitled Action 52. Despite the fact that the game already had packaging and was in a shippable state, the game never saw a commercial release. Nevertheless, in 1997, collectors managed to find 1,500 copies of the game lying in a warehouse, and the it became infamous for its poor gameplay, which contains noticeable glitches. It is notoriously known as one of the worst NES games ever made. Even the actual game cartridge is poorly done, as it is merely a recycled Action 52 game cartridge with a CheetahMen II sticker applied to the underside, misspelled, "Cheetamen." The gameplay essentially consists of rudimentary platforming in which the CheetahMen traipse through to the levels' end in order to continue onward. After every two levels, which culminate in a corresponding boss fight, the playable CheetahMan is switched out. Each one has a weapon which they can use to defeat enemies. However, because some enemies lie low to the ground, the CheetahMen are unable to attack them due to their inability to kneel and duck. Others can be attacked, but unless they are defeated before reaching the CheetahMan, the CheetahMan is forced to take damage while the enemy remains alive and proceeds to keep moving forward.
        jyanncorp
        fd04ae08-7f98-51f0-a9e6-a05ad75dcb29

        NES, USA, Unlicensed

        file_list
        [{"name": "Cheetahmen II (USA) (Unl).nes", "sha1": "340da5fb21bcaa3bcfed17d7d4d8b42cbbdc3bb0", "size": 393216}]
        [Importer]
        ines_header
        4e45531a101041e00000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        3c6d7d09-3878-4dc5-b058-a87b05bc3f07
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA, Unlicensed
        [Importer]
        x_name
        Cheetahmen II, NES, USA, Unlicensed, No-Intro
        [Importer]
        _type
        2
        [Importer]

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