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D-Day Futura Amiga

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Score: N/A
Publisher:Futura
Year:1993
Languages:English, French
Developer:
Players:1
Missing short game description
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Wargames are a lot of fun. Or can be. I’m afraid that in the case of D-Day it’s less of a wargame, more of a bore game. It’s a semi-authentic version of the actual occurrences during the real D-Day and consists of simulations of infantry, paratrooper, bomber and tank divisions. You can take part in individual missions with each of the divisions, which is essential to start with, because each simulation has a completely different game engine and requires getting used to. Once you’re fully conversant with them, you can then take on Operation Overlord, which was the code-name chosen for the actual D-Day landings.

The bombing missions are second-rate flight sims, with a hopelessly inaccurate aiming capability. The paratrooper section is a laughable attempt to get your paratroopers in the correct position on the ground while they float down. The tank and infantry sections are by far the best, but even they tend to lack excitement. If you fail a mission you’re not given an option to play it again, but get taken back to the main menu, from which you have to go through the whole rigmarole of wading through menus, swapping disks etc all over again. Sloppy. No. I’m sorry, this does nothing for me.