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developer | Renovation Game |
thevoice |
front_sha1 | thevoice | |
game_name | Dekoboko Densetsu - Hashiru Wagamanmaa |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | tgcd |
[Importer] |
players | 1 - 5 (5) |
thevoice |
publish | 1 |
thevoice |
publisher | Telenet |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1990 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__long_description | Dekoboko Densetsu is a humorous game that combines elements of arcade action and racing. Up to five players can compete in the races. All the stages are vertically-scrolling (top-down), with the cars represented as small sprites of different colors. The player's goal is not only to beat the other cars, but also reach the finish line safely: each car has limited hit points, and continuously receives damage during the race.
Damage can be sustained by driving over environmental hazards (pits, traps, bombs, etc.), failing to move the car forward in time (if the screen scrolls while the player-controlled car is at the bottom, it takes damage), being hit by the many enemies encountered in the game (which include a wide variety of wild animals, humans, fantasy creatures, monsters, etc.), or being hit by a competing car. Cars have the ability to jump over obstacles or enemy fire, avoiding damage.
Over the course of the races, cars accumulate points depending on their results. These points can be invested in purchasing a limited amount of destructive weaponry (missiles, bombs, "boxing glove" that hits enemies from the side, oil to drop behind the car, etc.) or protective measures. |
jyanncorp |
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:01\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:03\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 16).bin\" BINARY\r\nTRACK 16 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 17).bin\" BINARY\r\nTRACK 17 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 18).bin\" BINARY\r\nTRACK 18 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 19).bin\" BINARY\r\nTRACK 19 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 20).bin\" BINARY\r\nTRACK 20 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 21).bin\" BINARY\r\nTRACK 21 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 22).bin\" BINARY\r\nTRACK 22 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 23).bin\" BINARY\r\nTRACK 23 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 24).bin\" BINARY\r\nTRACK 24 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 25).bin\" BINARY\r\nTRACK 25 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Dekoboko Densetsu - Hashiru Wagamanmaa (Japan) (Track 26).bin\" BINARY\r\nTRACK 26 AUDIO\r\nINDEX 01 00:00:00", "name": "Dekoboko Densetsu - Hashiru Wagamanmaa (Japan).cue"}] |
[Importer] |
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[Importer] |
languages | ja |
thevoice |
parent_uuid | 281ec2b8-ec91-4942-9967-97d47fe8961e |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | Dekoboko Densetsu - Hashiru Wagamanmaa, CUE, Japan, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):