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description | Hex-based tactical wargaming from Vic Tokai. Two opposing forces, Western Bloc and Eastern Bloc, struggle for dominance across a series of sixteen maps. |
jyanncorp |
developer | Vic Tokai |
thevoice |
front_sha1 | 16a16b203050f713152ef1b655af7bcc750271fa 1536x2100 |
jyanncorp |
game_name | Conflict |
[Importer] |
giantbomb_url | jyanncorp | |
mobygames_url | thevoice | |
platform | nes |
[Importer] |
players | 1 - 2 (1) |
thevoice |
publish | 1 |
thevoice |
publisher | Vic Tokai |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1989 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | f4b1a027835ccacc14aff6caa0d6a274448fafb3 1536x2100 |
jyanncorp |
__long_description | Conflict is a turn-based, hex-grid wargame for the NES that can be played by one or two players. It is not a strictly historical wargame in which battles of the past are recreated using real-world geography. Instead, the two opposing sides (Blue vs. Red) fight it out across 16 imaginary scenarios with armies modeled on NATO and Warsaw Pact forces of the late 1980s.
The game alternates between two modes of play: a strategic/operational scale, in which players move their units around the hex map; and a tactical combat module for resolving unit-to-unit combats. In the tactical mode, human players have the choice of either issuing orders themselves or using the "auto" mode which delegates command to the AI. Splash graphics and text messages convey battle results.
By capturing towns and winning battles, the player gains "fame" points that can be used to purchase more and better military hardware. Every scenario ends only when the same, single victory condition is achieved by one of the two sides: destroy the opposing side's main battle tank unit in combat.
Winning any one of the first 15 scenarios yields a letter of the alphabet; together, the letters spell out the password that must be entered in order to play the final scenario. |
jyanncorp |
file_list | [{"name": "Conflict (USA).nes", "sha1": "754b1f27c3fcada8fac6871366146e0767a4ae37", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081010000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | 23b3448b-6e6d-4ef3-bb31-476d01515be8 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, USA |
[Importer] |
x_name | Conflict, NES, USA, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Conflict (Japan).nes", "sha1": "e526665ae3551990b1bf4ae52fafdb622b87c714", "size": 262144}] |
[Importer] |
front_sha1 | thevoice | |
ines_header | 4e45531a081012000000000000000000 |
[Importer] |
languages | ja |
thevoice |
nes_model | ntsc-j |
[Importer] |
parent_uuid | 23b3448b-6e6d-4ef3-bb31-476d01515be8 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, Japan |
[Importer] |
x_name | Conflict, NES, Japan, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):