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Bionic Commando Commodore 64

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        238a128a-6463-4140-8602-43587b06a501
        MobyGames URL

        Bionic Commando

        developer
        Software Creations - Mike Follin, Andrew R. Threlfall & Tim Follin
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Bionic Commando
        [Importer]
        languages
        en
        CPCMaster
        lemon_url CPCMaster
        platform
        c64
        [Importer]
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Go!
        CPCMaster
        wikipedia_url CPCMaster
        year
        1988
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >Ten years have passed since the devastating war when the enemies secret  >Zargon missiles destroyed our civilisation. The only hope we have of  >reaining our home world and rebuilding our lives, lies in the hands of  >our elite force of Bionic Commandos. With their telescopic limbs,  >sophisticated weaponry and bionic power, they must infiltrate the  >ememy bases, destroy the deadly foe and neutralise their doomsday  >weapons. Your skill and their bionic powers are our only hope ....... > -- <cite>Cassette cover</cite> ***Bionic Commando***, released in Japan as Top Secret  (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto?), is a 1987 action  platform game released by Capcom for the arcades. It was later released  for several home computers (ported by Software Creations and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the original arcade game. The game was advertised in the United States as a sequel to Commando,  going as far to refer to the game's main character as Super Joe  (the protagonist of Commando) in the promotional brochure, who was  originally an unnamed member of a "special commando unit" in the  Japanese and World versions. The protagonist of the game is a commando equipped with a bionic  arm featuring a grappling gun, allowing him to pull himself forward  or swing from the ceiling. The series is notable for being one of  few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider. Home computer ports of the game—DOS, 8-bit computers Amstrad CPC,   Commodore 64 and ZX Spectrum and 16-bit computers Amiga and Atari ST—generally  received average or decent reviews, apart from the ZX Spectrum version  which was greeted by some critical praise, receiving ratings of 9/10  and 92% from Your Sinclair and CRASH. For Commodore 64 there are two distinct versions: a US version by  Capcom, and a UK version by Software Creations. The UK Commodore 64  version seems to be the most well-received computer port, while the  US version is considered poor. Source:[Wikipedia](http://en.wikipedia.org/wiki/Bionic_Commando_(arcade))
        CPCMaster
        f696717c-ea41-5c46-a359-d6e95683ac9c
        Languages

        TAP, Europe

        file_list
        [{"name": "Bionic Commando (Europe).tap", "sha1": "fe3685326d188b070f6f26c36793ceb956bafba5", "size": 1015126}]
        [Importer]
        parent_uuid
        238a128a-6463-4140-8602-43587b06a501
        [Importer]
        platform
        c64 c64
        [Importer]
        tag_nointro
        2018-03-07
        [Importer]
        variant_name
        TAP, Europe
        [Importer]
        x_name
        Bionic Commando, TAP, Europe, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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