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developer | Software Creations - Mike Follin, Andrew R. Threlfall & Tim Follin |
CPCMaster |
front_sha1 | 834c7c72fca8cc7f67d0e2e6510b673b0125b413 2405x3101 |
CPCMaster |
game_name | Bionic Commando |
[Importer] |
languages | en |
CPCMaster |
lemon_url | CPCMaster | |
platform | c64 |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Go! |
CPCMaster |
wikipedia_url | CPCMaster | |
year | 1988 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | 3ac8b4b8a497d515edf29d8760351d3b6b2c1b0d 2296x3109 |
CPCMaster |
__long_description | >Ten years have passed since the devastating war when the enemies secret
>Zargon missiles destroyed our civilisation. The only hope we have of
>reaining our home world and rebuilding our lives, lies in the hands of
>our elite force of Bionic Commandos. With their telescopic limbs,
>sophisticated weaponry and bionic power, they must infiltrate the
>ememy bases, destroy the deadly foe and neutralise their doomsday
>weapons. Your skill and their bionic powers are our only hope .......
> -- <cite>Cassette cover</cite>
***Bionic Commando***, released in Japan as Top Secret
(Japanese: トップシークレット, Hepburn: Toppu Shīkuretto?), is a 1987 action
platform game released by Capcom for the arcades. It was later released
for several home computers (ported by Software Creations and published by Go!).
Capcom later produced a home version for the Nintendo Entertainment System,
also titled Bionic Commando, that was drastically different from the original arcade game.
The game was advertised in the United States as a sequel to Commando,
going as far to refer to the game's main character as Super Joe
(the protagonist of Commando) in the promotional brochure, who was
originally an unnamed member of a "special commando unit" in the
Japanese and World versions.
The protagonist of the game is a commando equipped with a bionic
arm featuring a grappling gun, allowing him to pull himself forward
or swing from the ceiling. The series is notable for being one of
few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider.
Home computer ports of the game—DOS, 8-bit computers Amstrad CPC,
Commodore 64 and ZX Spectrum and 16-bit computers Amiga and Atari ST—generally
received average or decent reviews, apart from the ZX Spectrum version
which was greeted by some critical praise, receiving ratings of 9/10
and 92% from Your Sinclair and CRASH.
For Commodore 64 there are two distinct versions: a US version by
Capcom, and a UK version by Software Creations. The UK Commodore 64
version seems to be the most well-received computer port, while the
US version is considered poor.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Bionic_Commando_(arcade)) |
CPCMaster |
file_list | [{"name": "Bionic Commando (Europe).tap", "sha1": "fe3685326d188b070f6f26c36793ceb956bafba5", "size": 1015126}] |
[Importer] |
parent_uuid | 238a128a-6463-4140-8602-43587b06a501 |
[Importer] |
platform | c64 c64 |
[Importer] |
tag_nointro | 2018-03-07 |
[Importer] |
variant_name | TAP, Europe |
[Importer] |
x_name | Bionic Commando, TAP, Europe, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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