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Ghouls 'N Ghosts Amstrad CPC

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        22cd29dc-73fb-421e-81ea-43f64f9e2119
        MobyGames URL

        Ghouls 'N Ghosts

        developer
        Software Creations - Mike Follin, Andrew R. Threlfall, John P. Tatlock, Ben Jackson, Peter Gough & Tim Follin
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Ghouls 'N Ghosts
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        U.S. Gold Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1989
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >Arthur returns! The fearless knight is back in this stunning sequel to >Ghosts 'n' Goblins (voted among the top 10 games of 1986). Three years >have passed since the evil ones came to do their dirty work. Now they're >back and they've captured Princess Hus, but our valiant knight Arthur is >charging to the rescue against a formidable array of gruesome enemies.... > -- <cite>Cassette cover</cite> ***Ghouls 'n Ghosts*** is a platform game/run and gun developed by Capcom and released as an arcade game in 1988, and subsequently ported to a number of other platforms. It is the sequel to Ghosts 'n Goblins and the second game in the Ghosts 'n Goblins series. ***Gameplay*** The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air. By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armour or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armour allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack. There are five levels and Lucifer's chamber at the end, considered a sixth level in itself. To defeat the game, Arthur must complete level 1 to 5 twice. Upon completing level's 1 to 5 the first time, Arthur is taken back to level 1 again but this time a special weapon appears during the game. To enter Lucifer's chamber the player must have this special weapon equipped and defeat the penultimate boss. Ports of Ghouls 'n Ghosts were released in Europe in 1989 for the Amstrad CPC, Commodore Amiga, Atari ST, Commodore 64 and ZX Spectrum. These ports were all handled by Software Creations and all omit a great deal of detail from the arcade version even on very capable 16-Bit machines like the Amiga. Source:[Wikipedia](http://en.wikipedia.org/wiki/Ghouls_%27n_Ghosts)
        CPCMaster
        fcc3ad22-776f-5892-9b5f-b454deaddc5b
        Languages

        DSK, cr Reilan, t Reilan

        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghouls 'n' Ghosts (1989)(US Gold)[cr Reilan][t Reilan].dsk", "sha1": "3c0dedc4217318784cb4f79dec3dc8c8dc33b34b", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 3c0dedc4217318784cb4f79dec3dc8c8dc33b34b
        [Importer]
        parent_uuid
        22cd29dc-73fb-421e-81ea-43f64f9e2119
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr Reilan, t Reilan
        [Importer]
        x_name
        Ghouls 'n' Ghosts (cpc, TOSEC, DSK, 1989, US Gold, cr Reilan, t Reilan)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        banner image
        screen1 image
        screen2 image
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        screen4 image
        screen5 image
        585c4dcd-21ca-5e7c-8634-7a907be49b53
        Languages

        DSK, cr XOR, t +3 XOR

        command
        run"ghouls"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Ghouls 'n' Ghosts (1989)(US Gold)[cr XOR][t +3 XOR].dsk", "sha1": "108c909df19fbc4b797056bf728e08c446d84b81", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 108c909df19fbc4b797056bf728e08c446d84b81
        [Importer]
        parent_uuid
        22cd29dc-73fb-421e-81ea-43f64f9e2119
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        CPCMaster
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr XOR, t +3 XOR
        [Importer]
        x_name
        Ghouls 'n' Ghosts (cpc, TOSEC, DSK, 1989, US Gold, cr XOR, t +3 XOR)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-06-13
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
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