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Family BASIC is the consumer product for programming Nintendo's Family Computer video game console of Japan. Family BASIC was launched on June 21, 1984 Nintendo, in cooperation with Hudson Soft and Sharp Corporation. A second version titled Family BASIC V3 was released on February 21, 1985, with greater memory and new features.
The first edition of the Family BASIC application cartridge is bundled with a computer style keyboard and instructional textbook, and requires a cassette tape recorder to save user-generated BASIC programs. Programs can be saved using any cassette tape drive, such as the Famicom Data Recorder. Family BASIC was not designed to be compatible with floppy disk storage on the Famicom Disk System and the Disk System's RAM adapter requires the use of the Famicom's cartridge slot, which prevents using the slot for the Family BASIC cartridge.
Family BASIC includes a dialect of the BASIC programming language enhanced for game development. Its Microsoft BASIC-derived command set is extended with support for sprites, animation, backgrounds, musical sequences, and gamepads. Several visual components seen in Nintendo games, such as backgrounds and characters from Mario and Donkey Kong series games c. 1984-1985, are made available as Family BASIC development componentry, or appear in premade Family BASIC games.
Like Integer BASIC and Tiny BASIC, the Family BASIC interpreter only supports integers. It is based on Hudson Soft BASIC for the Sharp MZ80.[citation needed] Its keywords are in English