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Atlantis no Nazo Nintendo

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    a23c0ed8-f48c-4712-ad5a-52a24171c153

    Atlantis no Nazo

    description
    Atlantis no Nazo (The Mystery of Atlantis) is a Japan-exclusive action-adventure platformer known for its unrelenting difficulty and non-linear (and often non-sensical) level progression.
    jyanncorp
    developer
    Sunsoft
    thevoice
    front_sha1 jyanncorp
    game_name
    Atlantis no Nazo
    [Importer]
    giantbomb_url jyanncorp
    longplay_url thevoice
    mobygames_url thevoice
    platform
    nes
    [Importer]
    players
    1
    thevoice
    publish
    1
    thevoice
    publisher
    Sunsoft
    thevoice
    screen1_sha1 thevoice
    screen2_sha1 thevoice
    screen3_sha1 thevoice
    screen4_sha1 thevoice
    screen5_sha1 thevoice
    tags thevoice
    title_sha1 thevoice
    wikipedia_url thevoice
    year
    1986
    thevoice
    _type
    1
    [Janitor]
    __back_sha1 jyanncorp
    __long_description
    Atlantis no Nazo (translated to The Mystery of Atlantis) is an action-adventure platformer developed and published by SunSoft for the Famicom (only in Japan) on April 17, 1986. The player assumes the role of Wynn, a boy adventurer who sets out through the mystical land of Atlantis (risen from the ocean depths) to rescue his missing master. The game is known for its non-linear progression through 101 "zones" (including many hidden warps only accessible through non-sensical means, such as throwing dynamite into hidden spaces, falling into certain pits, or commiting suicide by dynamite in a certain area). Atlantis no Nazo is also known for its intense difficulty, mainly from the player character's hard-to-control jumping and falling physics. A prototype cartridge of Atlantis no Nazo for the Nintendo Entertainment System was unraveled decades later, revealing that the game was to be officially translated and released outside of Japan on 1989 by Activision as Super Pitfall II (the sequel to the unrelated Super Pitfall). Other than minor translations, it would make major changes to some infamous zones (such as the "BLACK HOLE!" zone warping to zone 29 when the player has one life remaining, and the "secret final zone" giving the player every power-up). Despite the translated game not being released, the original game became a cult classic after its appearance in the Japanese television series GameCenter CX (known in the United States as Retro Game Master).
    jyanncorp
    5afe6435-d6cd-559e-839e-3a8f3b111347

    NES, Japan

    file_list
    [{"name": "Atlantis no Nazo (Japan).nes", "sha1": "b933c1e9d5ff18d6bc18ebaa5525b8da1b57a5fb", "size": 49152}]
    [Importer]
    ines_header
    4e45531a020281b00000000000000000
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    languages
    ja
    thevoice
    nes_model
    ntsc-j
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    parent_uuid
    a23c0ed8-f48c-4712-ad5a-52a24171c153
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    platform
    nes nes
    [Importer]
    publish
    1 (inherited)
    [Importer]
    tag_nointro
    2021-05-08
    [Importer]
    variant_name
    NES, Japan
    [Importer]
    x_name
    Atlantis no Nazo, NES, Japan, No-Intro
    [Importer]
    _type
    2
    [Importer]

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    1a57c742-1ccd-4125-8146-0ffe4bc43aba
    Languages

    Super Pitfall II

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    Merged
    [System]
    game_name
    Super Pitfall II Atlantis no Nazo
    [Importer]
    longplay_url jyanncorp
    parent_uuid
    a23c0ed8-f48c-4712-ad5a-52a24171c153
    thevoice
    platform
    nes nes
    [Importer]
    publish
    0 1
    [Importer]
    title_sha1 jyanncorp
    _type
    16
    [System]

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    e22bad6e-838d-5088-8dd0-f6d46cda6525

    NES, Japan, Beta

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    Beta
    FrodeSolheim
    file_list
    [{"name": "Atlantis no Nazo (Japan) (Beta).nes", "sha1": "4094d8372893d3b7069ba3a5427b5ca731228500", "size": 49152}]
    [Importer]
    ines_header
    4e45531a020281b00000000000000000
    [Importer]
    languages
    ja
    thevoice
    nes_model
    ntsc-j
    [Importer]
    parent_uuid
    a23c0ed8-f48c-4712-ad5a-52a24171c153
    [Importer]
    platform
    nes nes
    [Importer]
    publish
    0 1
    [Importer]
    tag_nointro
    2021-05-08
    [Importer]
    variant_name
    NES, Japan, Beta
    [Importer]
    x_name
    Atlantis no Nazo, NES, Japan, Beta, No-Intro
    [Importer]
    _type
    2
    [Importer]

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    3a4a78c3-97a4-5605-a374-9e896e5e2eee

    NES, Japan, Virtual Console, Switch Online

    file_list
    [{"name": "Atlantis no Nazo (Japan) (Virtual Console, Switch Online).nes", "sha1": "13fdbd2aafa61df8ab51b2d4cffac49d133c598b", "size": 49152}]
    [Importer]
    ines_header
    4e45531a020281b00000000000000000
    [Importer]
    languages
    ja
    thevoice
    nes_model
    ntsc-j
    [Importer]
    parent_uuid
    a23c0ed8-f48c-4712-ad5a-52a24171c153
    [Importer]
    platform
    nes nes
    [Importer]
    publish
    1 1
    thevoice
    tag_nointro
    2021-05-08
    [Importer]
    title_sha1 thevoice
    variant_name
    NES, Japan, Virtual Console, Switch Online
    [Importer]
    x_name
    Atlantis no Nazo, NES, Japan, Virtual Console, Switch Online, No-Intro
    [Importer]
    _type
    2
    [Importer]

    Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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    80b69658-5c81-5938-b340-7cddc354c71d

    Super Pitfall II, USA, Prototype

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    Prototype
    [Importer]
    file_list
    [{"name": "Super Pitfall II (USA) (Proto).nes", "sha1": "ca69fa79d26f6f663864d3343b9737242508b637", "size": 65536}]
    [Importer]
    ines_header
    4e45531a020431000000000000000000
    [Importer]
    languages
    en
    jyanncorp
    nes_model
    ntsc
    [Importer]
    parent_uuid
    a23c0ed8-f48c-4712-ad5a-52a24171c153
    thevoice
    platform
    nes nes
    [Importer]
    publish
    0 1
    [Importer]
    tag_nointro
    2021-05-08
    [Importer]
    title_sha1 jyanncorp
    variant_name
    Super Pitfall II, USA, Prototype
    jyanncorp
    x_name
    Super Pitfall II, NES, USA, Prototype, No-Intro
    [Importer]
    _type
    2
    [Importer]

    Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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