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1999 - Hore, Mitakotoka! Seikimatsu Nintendo

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        155e3584-2b5f-428c-8789-610a58264a2e

        1999 - Hore, Mitakotoka! Seikimatsu

        description
        1999: Hore, Mita koto ka! Seikimatsu is a turn-based strategy game set in 1999 where the player moves around a game-board and must prevent the aliens from taking over Earth.
        jyanncorp
        developer
        Coconuts Japan
        jyanncorp
        front_sha1 jyanncorp
        game_name
        1999 - Hore, Mitakotoka! Seikimatsu
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Coconuts Japan
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1992
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Four Japanese high-school students were camping at the countryside, when they suddenly saw an UFO landing nearby. Before they managed to understand anything, a small pink alien with a strict-looking face came out of the space ship and announced that the end of the century is near - and something extraordinary will happen in the year 1999. That's where the game begins. You can play as one (or two, in 2-player mode) of the students, competing against the others. You must prepare for the upcoming end of the century, earn enough money, and generally manage your life well. This is a Monopoly-like board game, only instead of dices you use cards. The characters are represented by small cars on a city map. The number that appears on the card you pull from the deck represents the amount of squares your car can move on the map. Each square leads to a different event: accident, romantic meeting, promotion, etc. Some of the events allow you to make an additional choice. For example, if you land in a casino, you'll be asked if you want to gamble. Answering "yes" will lead to a slot machine mini-game.
        jyanncorp
        26498a9c-5d97-582b-87c2-26c97e1c39bc

        NES, Japan

        file_list
        [{"name": "1999 - Hore, Mitakotoka! Seikimatsu (Japan).nes", "sha1": "3e753d57f5f5e72810e8b11827fecdc714f1891a", "size": 393216}]
        [Importer]
        ines_header
        4e45531a101040000000000000000000
        [Importer]
        languages
        ja
        jyanncorp
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        155e3584-2b5f-428c-8789-610a58264a2e
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        1999 - Hore, Mitakotoka! Seikimatsu, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

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