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Championship Lode Runner Nintendo

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description
A version of Lode Runner with a much harder collection of levels, intended for "champion" players. Some versions were exclusive to Japan, where Lode Runner was considerably more popular.
jyanncorp
developer
Brøderbund
thevoice
front_sha1 jyanncorp
game_name
Championship Lode Runner
[Importer]
giantbomb_url jyanncorp
longplay_url thevoice
mobygames_url thevoice
platform
nes
[Importer]
players
1
thevoice
publish
1
thevoice
publisher
Hudson Soft
thevoice
screen1_sha1 thevoice
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tags thevoice
title_sha1 thevoice
wikipedia_url thevoice
year
1985
thevoice
_type
1
[Janitor]
__back_sha1 jyanncorp
__long_description
The object of the game is to pick up all the gold pieces (which appear as piles of gold) and get them to the top. Using non-violent methods, enemies had to be overcome. Bumping into enemies cost the player a life and all of his hard-earned gold pieces. Fifty of the hardest levels ever designed are used and they had to be tackled in proper sequential order. While games can be saved, the player automatically loses a life for restoring his game.[citation needed] Unlike the original Lode Runner game, this version did not come with a level editor. Nevertheless, many of the levels made for this game were designed using the built-in level editor from the original game.
jyanncorp
file_list
[{"name": "Championship Lode Runner (Japan).nes", "sha1": "fb9b7989b802c3d2748870775256da0a5e4abf44", "size": 24576}]
[Importer]
ines_header
4e45531a010101000000000000000000
[Importer]
languages
ja
thevoice
nes_model
ntsc-j
[Importer]
parent_uuid
14a5cab6-1150-43fb-a290-161637aa72f8
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platform
nes nes
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publish
1 (inherited)
[Importer]
tag_nointro
2021-05-08
[Importer]
variant_name
NES, Japan
[Importer]
x_name
Championship Lode Runner, NES, Japan, No-Intro
[Importer]
_type
2
[Importer]
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