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Loopz Nintendo

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        1489e00a-8404-41d1-88eb-5aab068fab91

        Loopz

        description
        Loopz is a simple puzzle game about making loops
        jyanncorp
        developer
        Audiogenic
        thevoice
        front_sha1 jyanncorp
        game_name
        Loopz
        [Importer]
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Mindscape
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1990
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 thevoice
        __long_description
        A puzzle game where the main goal is to make loops! Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes, of varying sizes. It is up to the player to link them up in a loop form, then moving on to the next level. Pieces can be placed on any empty space on the grid, and rotated into one of the four main compass directions. Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next. Three play modes are available, two of which can be played with two players. Game A is freestyle - simply make loops, gaining extra points for size and style. Game B is about unlocking bonus boards of the game by reaching a certain score and uses a bonus multiplier method depending on loop difficulty. The third mode of play begins with an already made loop and then removes random pieces of it, so the player has to put them back in when they appear again. It is essentially a memory test and logic puzzle of fitting the pieces back as one remembers - although placing a piece where it seems to fit is also often effective.
        jyanncorp
        7e0df7bd-4905-5ff6-9b68-9cca7db8bb7d

        NES, USA

        file_list
        [{"name": "Loopz (USA).nes", "sha1": "dd124b2b5f99408d13212d76728a4da12eb2732e", "size": 131072}]
        [Importer]
        ines_header
        4e45531a080021000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        1489e00a-8404-41d1-88eb-5aab068fab91
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        Loopz, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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