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description | Peepar Time is a Puzzle game, developed and published by Sanritsu Denki, which was released in Japan in 1990. |
jyanncorp |
developer | Denki |
thevoice |
front_sha1 | jyanncorp | |
game_name | Peepar Time |
[Importer] |
longplay_url | jyanncorp | |
platform | nes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Sanritsu |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1990 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Peepar Time is a weak-sister Blodia. You control some weird hopping machine
that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into
the water, he loses. If he hits a dead end, he bounces back. If he runs into
an enemy, he loses. Your guy has a can of oil that lasts for going over 60
squares. You can recharge that with oil and find gold for points. The
ultimate goal is to find a key and get to the tent at the end of the level.
The big trick here is not to shift tiles along a line, but clicking on one
tile sends you to the last one vacated. The only time this is really tricky
is at the start, but often it's more important just to have a square to junk
stuff on to. Often you just want to create a small loop and then create a
path to the exit before connecting the loop to the path. The only restriction
on this is that you can move blue squares but not pink. There's some replay
value in that you may just want to get through the game quickly at first
before collecting the gold and oil the second time around.
As the really tough bit is knowing what is off the screen, having a map makes
Peepar Time rather easy. So I have provided them.
I also may shorthand relatively short mirror image paths in this FAQ--
sometimes you go one way, sometimes the other, at a T intersection, and I
trust you can figure out how to flip instructions. Also L R D U = left right
down up, with the # before them meaning how many squares. |
jyanncorp |
file_list | [{"name": "Peepar Time (Japan).nes", "sha1": "1e81dad3e13866464240032f281466e1f52d0a46", "size": 49152}] |
[Importer] |
ines_header | 4e45531a020230000000000000000000 |
[Importer] |
languages | ja |
thevoice |
nes_model | ntsc-j |
[Importer] |
parent_uuid | 136a7804-2ab3-47b2-9430-3cdd75deb381 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, Japan |
[Importer] |
x_name | Peepar Time, NES, Japan, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
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