Navigation:

Peepar Time Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        136a7804-2ab3-47b2-9430-3cdd75deb381
        MobyGames URL

        Peepar Time

        description
        Peepar Time is a Puzzle game, developed and published by Sanritsu Denki, which was released in Japan in 1990.
        jyanncorp
        developer
        Denki
        thevoice
        front_sha1 jyanncorp
        game_name
        Peepar Time
        [Importer]
        longplay_url jyanncorp
        platform
        nes
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Sanritsu
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        year
        1990
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Peepar Time is a weak-sister Blodia. You control some weird hopping machine that runs across tiles that are 4-, 3- or 2-way. If he falls off a tile into the water, he loses. If he hits a dead end, he bounces back. If he runs into an enemy, he loses. Your guy has a can of oil that lasts for going over 60 squares. You can recharge that with oil and find gold for points. The ultimate goal is to find a key and get to the tent at the end of the level. The big trick here is not to shift tiles along a line, but clicking on one tile sends you to the last one vacated. The only time this is really tricky is at the start, but often it's more important just to have a square to junk stuff on to. Often you just want to create a small loop and then create a path to the exit before connecting the loop to the path. The only restriction on this is that you can move blue squares but not pink. There's some replay value in that you may just want to get through the game quickly at first before collecting the gold and oil the second time around. As the really tough bit is knowing what is off the screen, having a map makes Peepar Time rather easy. So I have provided them. I also may shorthand relatively short mirror image paths in this FAQ-- sometimes you go one way, sometimes the other, at a T intersection, and I trust you can figure out how to flip instructions. Also L R D U = left right down up, with the # before them meaning how many squares.
        jyanncorp
        586dab88-a0c6-5021-81a4-e9e9071e6b40

        NES, Japan

        file_list
        [{"name": "Peepar Time (Japan).nes", "sha1": "1e81dad3e13866464240032f281466e1f52d0a46", "size": 49152}]
        [Importer]
        ines_header
        4e45531a020230000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        136a7804-2ab3-47b2-9430-3cdd75deb381
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, Japan
        [Importer]
        x_name
        Peepar Time, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image