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description | CPCMaster | |
developer | Choice Software Ltd. |
CPCMaster |
front_sha1 | c5b8b6522b6a510c8b213acbf1b1452dd06a5664 2416x3080 |
CPCMaster |
game_name | Mario Bros. |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1-2 (2) |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Ocean Software Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1987 |
CPCMaster |
_type | 1 |
[Janitor] |
__long_description | >Mario Bros. from Nintendo for your home computer! From the arcade
>original featuring Fireballs, Sidestepper, Shellcreeper and Fighterfly.
>Flip those pests and kick'em off the pipes, but don't lose your footing
>on those slippery floors. Play as a team or against each other; either
>way you're in for a scream with Mario ad Luigi - the MARIO BROS.
> -- <cite>Cassette cover</cite>
***Mario Bros.*** features two plumbers, Mario and Luigi, having to
investigate the sewers of New York after strange creatures have been
appearing down there. The objective of the game is to defeat all of
the enemies in each phase. The mechanics of Mario Bros. involve only
running and jumping. Unlike future Mario games, players cannot jump
on enemies and squash them, unless they were already turned on their
back. Each phase is a series of platforms with pipes at each corner
of the screen, along with an object called a "POW" block in the
center. Both sides of every phase feature a mechanism that allows
the player to go off-screen to the left and appear on the right
and vice versa.
Mario Bros. is one of the first platform games ever created, along with
Donkey Kong. It also introduced Mario's brother, Luigi, who was
created for the multiplayer mode by doing a palette swap of Mario. The
two-player mode and several aspects of gameplay were inspired by an
earlier video game called Joust. To date, Mario Bros. has been released
for more than a dozen platforms.
Despite its innovations, Mario Bros. was not a major success in North
America due to the video game crash in 1983. It did however receive a
number of home versions on the Apple II, Atari 2600, Atari 5200,
Atari 8-bit computers, Atari 7800,Amstrad CPC, and ZX Spectrum.
The Commodore 64 had two versions: an Atarisoft port which was not
commercially released and a 1986 version by Ocean Software. The Apple II
port, programmed by Jimmy Huey of Designer Software, was the only home
version of the game to feature the falling icicles.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Mario_Bros.) |
CPCMaster |
command | run"mario" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Mario Bros (1987)(Ocean).dsk", "sha1": "6bcc8a0b3d59563acc91c33d592b469dc851d906", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: 6bcc8a0b3d59563acc91c33d592b469dc851d906 |
[Importer] |
parent_uuid | 12957870-ff04-4791-b554-b34e1c3f51f1 |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK |
[Importer] |
x_name | Mario Bros (cpc, TOSEC, DSK, 1987, Ocean) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-02-10 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
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