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Mario Bros. Amstrad CPC

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        12957870-ff04-4791-b554-b34e1c3f51f1
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        Mario Bros.

        description
        CPCMaster
        developer
        Choice Software Ltd.
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Mario Bros.
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1-2 (2)
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Ocean Software Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1987
        CPCMaster
        _type
        1
        [Janitor]
        __long_description
        >Mario Bros. from Nintendo for your home computer! From the arcade >original featuring Fireballs, Sidestepper, Shellcreeper and Fighterfly. >Flip those pests and kick'em off the pipes, but don't lose your footing >on those slippery floors. Play as a team or against each other; either >way you're in for a scream with Mario ad Luigi - the MARIO BROS. > -- <cite>Cassette cover</cite> ***Mario Bros.*** features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center. Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right and vice versa. Mario Bros. is one of the first platform games ever created, along with Donkey Kong. It also introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario. The two-player mode and several aspects of gameplay were inspired by an earlier video game called Joust. To date, Mario Bros. has been released for more than a dozen platforms. Despite its innovations, Mario Bros. was not a major success in North America due to the video game crash in 1983. It did however receive a number of home versions on the Apple II, Atari 2600, Atari 5200, Atari 8-bit computers, Atari 7800,Amstrad CPC, and ZX Spectrum. The Commodore 64 had two versions: an Atarisoft port which was not commercially released and a 1986 version by Ocean Software. The Apple II port, programmed by Jimmy Huey of Designer Software, was the only home version of the game to feature the falling icicles. Source:[Wikipedia](https://en.wikipedia.org/wiki/Mario_Bros.)
        CPCMaster
        cb520472-ca15-597e-a57a-7ad44fc0fcb8
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        DSK

        command
        run"mario"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Mario Bros (1987)(Ocean).dsk", "sha1": "6bcc8a0b3d59563acc91c33d592b469dc851d906", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 6bcc8a0b3d59563acc91c33d592b469dc851d906
        [Importer]
        parent_uuid
        12957870-ff04-4791-b554-b34e1c3f51f1
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        CPCMaster
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK
        [Importer]
        x_name
        Mario Bros (cpc, TOSEC, DSK, 1987, Ocean)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-02-10
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

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