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Daibakushou Jinsei Gekijou: Zukkoke Salaryman Hen Super Nintendo

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        110a6692-3f77-416a-8d96-833aa8257bab
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        Daibakushou Jinsei Gekijou: Zukkoke Salaryman Hen

        description
        The fourth and final Super Famicom game in Taito's series of Game of Life board game adaptations. This one has players living the 9-5 lives of office drones.
        jyanncorp
        developer
        Act Japan
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Daibakushou Jinsei Gekijou: Zukkoke Salaryman Hen
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        platform
        snes
        [Importer]
        players
        1 - 4 (1)
        jyanncorp
        publish
        1
        thevoice
        publisher
        TAITO
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        sort_key
        daibakushou jinsei gekijou 4
        jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Daibakushou: Jinsei Gekijou: Zukkoke Salaryman Hen ("Great Burst of Laughter: Life Theater: Foolish Salaryman Edition") is a board game adaptation based on Milton Bradley's The Game of Life (known in Japan as Jinsei Game) and the fourth and final Super Famicom game in the series. Following the likes of Daibakushou: Jinsei Gekijou: Ooedo Nikki, where the players were Edo-period peasants, and Daibakushou: Jinsei Gekijou: DokiDoki Seishun Hen, where the players were awkward teenagers, Zukkoke Salaryman Hen has players taking the role of everyday office workers in modern Japan. As with any Game of Life adaptation, the goal is to be the most successful - this is measured by their career trajectory, lovelife and other factors. Players can create and customize their avatar - either male or female, despite the game's name - and roll dice to move around a board. Depending on which space they land on, they will invoke a scene that will benefit or diminish their standings. Some of these random events - like purchasing lottery tickets - are opt-in, though the majority occur whether the player wants them to or not.
        jyanncorp
        6c5c5f30-65d7-5014-bc90-f1f40febc42c

        SFC, Japan

        file_list
        [{"name": "Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen (Japan).sfc", "sha1": "49cd5e7a0a56213d3ce3aae04fd2ebc5503e659e", "size": 2097152}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        110a6692-3f77-416a-8d96-833aa8257bab
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
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        e65ca91c-4238-5de7-95e4-7136dac5da2e

        SFC, Japan, Rev 1, NP

        file_list
        [{"name": "Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen (Japan) (Rev 1) (NP).sfc", "sha1": "361d36b3b9e03c1db8324180952076ebc02b5a82", "size": 2097152}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        110a6692-3f77-416a-8d96-833aa8257bab
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan, Rev 1, NP
        [Importer]
        x_name
        Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen, SFC, Japan, Rev 1, NP, No-Intro
        [Importer]
        _type
        2
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image