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description | A beat 'em up for the PC Engine focusing around girl gangs in Tokyo. It was released only in Japan. It features a frequently amusing soundtrack. |
jyanncorp |
developer | NEC |
thevoice |
front_sha1 | 4ef13117a98f92050125dbaf84d81741a2022d59 1413x1414 |
thevoice |
game_name | Ane-san |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | tgcd |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | NEC |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1995 |
thevoice |
_refresh | 5 |
[Importer] |
_type | 1 |
[Importer] |
__back_sha1 | 20d0b70463fe0960ba58b5fb28a15158695d0886 1768x1381 |
thevoice |
__long_description | The two sisters, Ai and Yuuko, have taken different paths in life. Yuuko has been taken away by a mysterious gang. Ai is determined to save her from the clutches of crime. In a seemingly all-female city overrun by insane workers, biker gangs, and assorted criminals, Ai and her friends Chika and Makoto decide to work together in order to restore the world to normality again.
Ane-san is what is commonly called beat-'em-up, i.e. a fighting game that allows limited movement through side-scrolling environment. The player can choose to control a variety of female fighters. In the beginning, only Ai, Chika, and Makoto are selectable. Ai is the all-around balanced character, Chika is fast and fragile, while Makoto is very strong, but slow. Later in the game, other playable characters become available. Each fighter has a health points bar, which can be restored by healing items scattered through the levels. Once a character is dead, the player can continue playing with another one.
The player typically advances through side-scrolling stages, clearing each screen of enemies before being able to continue walking to the right. Each girl has the standard kicks, punches, and jumps at her disposal, as well as special moves, one per each girl. Stages culminate by boss battles (usually two per stage).
Between the stages, the player can go shopping. A large variety of items is available, some enhancing the performance of the girls, but most purely for visual effect - the room the player views between the stages changes its appearance depending on the items the player has bought.
Also available between the stages (and as a separate gameplay mode, "vs.") is a mini-game, in which the player(s) have to rapidly press buttons in order to make the controllable girl execute a hideous grimace, that will surpass that of the opponent in ugliness and speed of execution. |
jyanncorp |
cue_sheets | [{"data": "CATALOG 0000000000000\r\nFILE \"Ane-san (Japan) (Track 01).bin\" BINARY\r\nTRACK 01 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 02).bin\" BINARY\r\nTRACK 02 MODE1/2352\r\nINDEX 00 00:00:00\r\nINDEX 01 00:03:00\r\nFILE \"Ane-san (Japan) (Track 03).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Ane-san (Japan) (Track 04).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 05).bin\" BINARY\r\nTRACK 05 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 06).bin\" BINARY\r\nTRACK 06 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 07).bin\" BINARY\r\nTRACK 07 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 08).bin\" BINARY\r\nTRACK 08 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 09).bin\" BINARY\r\nTRACK 09 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 10).bin\" BINARY\r\nTRACK 10 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 11).bin\" BINARY\r\nTRACK 11 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 12).bin\" BINARY\r\nTRACK 12 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 13).bin\" BINARY\r\nTRACK 13 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 14).bin\" BINARY\r\nTRACK 14 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 15).bin\" BINARY\r\nTRACK 15 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 16).bin\" BINARY\r\nTRACK 16 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 17).bin\" BINARY\r\nTRACK 17 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 18).bin\" BINARY\r\nTRACK 18 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 19).bin\" BINARY\r\nTRACK 19 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 20).bin\" BINARY\r\nTRACK 20 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 21).bin\" BINARY\r\nTRACK 21 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 22).bin\" BINARY\r\nTRACK 22 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 23).bin\" BINARY\r\nTRACK 23 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 24).bin\" BINARY\r\nTRACK 24 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 25).bin\" BINARY\r\nTRACK 25 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 26).bin\" BINARY\r\nTRACK 26 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 27).bin\" BINARY\r\nTRACK 27 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 28).bin\" BINARY\r\nTRACK 28 AUDIO\r\nINDEX 01 00:00:00\r\nFILE \"Ane-san (Japan) (Track 29).bin\" BINARY\r\nTRACK 29 AUDIO\r\nINDEX 01 00:00:00", "name": "Ane-san (Japan).cue"}] |
[Importer] |
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[Importer] |
languages | ja |
thevoice |
parent_uuid | ca5cee7d-c595-4487-bfce-c2a2a18567e9 |
[Importer] |
platform | tgcd tgcd |
[Importer] |
tag_redump | 2021-05-17 |
[Importer] |
variant_name | CUE, Japan |
[Importer] |
x_name | Ane-san, CUE, Japan, Redump |
[Importer] |
_refresh | 5 |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2017-09-18 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):