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Might and Magic TurboGrafx-CD

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        1e9c4839-823c-4946-8c28-ca50acaf00cb

        Might and Magic

        description
        jyanncorp
        developer
        NEC Avenue
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Might and Magic
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        NEC Avenue
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1992
        jyanncorp
        _refresh
        5
        [Importer]
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        This version of Might and Magic: Book I differs from all the others in several significant aspects. The most important difference is the player's inability to create his/her own party of adventurers. Instead, the player controls a party of six pre-set characters, which cannot be changed. These character have names, portraits, assigned character classes and even alignments; however, only one of them is given some story-related background, which is shown in the intro created specifically for this version. Supposedly the "main character" of the game, a paladin named Amuru, is traveling on a ship, when an evil centaur fires a magic bolt and destroys it. Amuru is saved by an elderly cleric; afterwards, the game switches into the familiar Might and Magic free-roaming exploration, with the main story taking a backseat, and the motivations of other characters that join the party unexplained. Many encounters and new quests were added to the game, presumably in an effort to make it more similar to Japanese RPGs; however, the main gameplay mechanics remain decidedly Western, with an open world free for exploration instead of emphasis on the story line. Basic combat mechanics remain the same, but many enemies are different; also, enemies might appear in very large groups, sometimes over ten at once. While the game still retains the graphically sparse, vast game world which is viewed entirely from first-person perspective, many areas are different, and all the character graphics - for heroes, enemies, NPCs, etc. - have been redone from scratch, having a much more distinct anime edge.
        jyanncorp
        __problem_screens
        thevoice
        08a1a890-ef00-5564-af8e-a25a1e35aad3

        CUE, Japan

        cue_sheets
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        [Importer]
        file_list
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        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        1e9c4839-823c-4946-8c28-ca50acaf00cb
        [Importer]
        platform
        tgcd tgcd
        [Importer]
        tag_redump
        2021-05-17
        [Importer]
        variant_name
        CUE, Japan
        [Importer]
        x_name
        Might and Magic, CUE, Japan, Redump
        [Importer]
        _refresh
        5
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-09-18
        [Importer]

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