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Treasure Island Dizzy Amstrad CPC

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        37137f14-8a11-4bff-8ac1-80246a950bda

        Treasure Island Dizzy

        description
        Help Dizzy solve puzzles in this cartoon adventure. Explore the mysterious Island's deserted Tree House Village, Fabulous Gold Mines, Huge Caves, Magic Shops and Secret Treasure! You can even go underwater - but remember your snorkel!
        thundercato
        developer
        The Oliver Twins
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Treasure Island Dizzy
        CPCMaster
        game_name_alt
        Dizzy II
        FrodeSolheim
        languages
        en
        CPCMaster
        mobygames_url FrodeSolheim
        parent_uuid
        FrodeSolheim
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Code Masters Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        tags thundercato
        title_sha1 CPCMaster
        wikipedia_url thundercato
        year
        1988
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __link_name
        treasure-island-dizzy
        FrodeSolheim
        __long_description
        > DIZZY'S CARTOON ADVENTURE ON TREASURE ISLAND! Explore the mysterious Island's deserted Tree House Village, Fabulous Gold Mines, Huge Caves, Magic Shops and Secret Treasure! You can even go underwater - but remember your snorkel! > -- <cite>Back of cassette</cite> This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected. Such subquests were found in many of the sequels. Critics consider this one of the most difficult Dizzy games as the energy bar system of later titles was not yet implemented and Dizzy is provided with only one life—contrasting with five in the first game and three in Fantasy World Dizzy, the immediate sequel, and most subsequent titles. Also unique to this game, the player is unable to select any particular item from the inventory for use—Dizzy simply puts down whichever item is at the top of the list. If Dizzy is underwater and the snorkel happens to be at the top of the inventory list, he will drop the snorkel when the player collects another item and instantly die. Treasure Island Dizzy therefore requires more foresight and planning than the other games in the series. Adding to the difficulty of the game was the fact that the player had two main tasks to complete; the escape from the islands, and the collection of the thirty coins. Indeed, upon escaping the final island, the Shopkeeper character appears and tells Dizzy that he cannot leave without finding all thirty coins. Given that a number of the coins were hidden behind scenery, this second task proved to be more difficult than the main game. Commodore Format printed a "complete" solution and map which did not include the hidden coins, frustrating many a player. Source: [Wikipedia](http://en.wikipedia.org/wiki/Treasure_Island_Dizzy)
        thundercato
        a0e46383-662d-522d-b7b8-3b0e9553f9de
        Languages

        DSK

        command
        run"dizzy2"
        thundercato
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Dizzy II - Treasure Island Dizzy (1988)(Codemasters).dsk", "sha1": "80e9c6f26c6b6fad7aea89eea2c056c49ec18ea5", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 80e9c6f26c6b6fad7aea89eea2c056c49ec18ea5
        [Importer]
        parent_uuid
        37137f14-8a11-4bff-8ac1-80246a950bda
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        [Janitor]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK
        [Importer]
        x_name
        Dizzy II - Treasure Island Dizzy (cpc, TOSEC, DSK, 1988, Codemasters)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-02-10
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        screen5 image
        e050ca8e-920d-545d-84fe-cab2cd452def
        Languages

        DSK, t

        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Dizzy II - Treasure Island Dizzy (1988)(Codemasters)[t].dsk", "sha1": "7c73e805777c8f027643af6e417fdc5adeb8c502", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 7c73e805777c8f027643af6e417fdc5adeb8c502
        [Importer]
        parent_uuid
        37137f14-8a11-4bff-8ac1-80246a950bda
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, t
        [Importer]
        x_name
        Dizzy II - Treasure Island Dizzy (cpc, TOSEC, DSK, 1988, Codemasters, t)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
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        screen5 image