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Darkman Amstrad CPC

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        ca41a4a5-a517-463c-8670-ef96221bebcc
        MobyGames URL

        Darkman

        developer
        Twilight
        FrodeSolheim
        front_sha1 CPCMaster
        game_name
        Darkman
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        1
        FrodeSolheim
        publisher
        Ocean
        FrodeSolheim
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1991
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __link_name
        darkman
        FrodeSolheim
        __long_description
        >Peyton Westlake was left for dead... DARKMAN now lives. Now you take on  >the role of Darkman - master the technology of his disguising system -  >enter the gang of mobster Robert G. Durant and conquer them from within.  >Live through all the high spots of the movie - the breathtaking  >helicopter flight sequence - the skyscraper shoot-out - dice with death  >as you are plunged, swinging into the heaving freeway traffic. DARKMAN  >lives... but not for long?! > -- <cite>Game Box</cite> ***Darkman*** was developed by Twilight and published by Ocean Software  in 1991. It was released for the ZX Spectrum, NES, Amstrad CPC and  Commodore 64. It was also ported to the Game Boy and Atari ST. The  game's plot is loosely based on the film of the same name. In this side-scrolling platformer, the player controls Darkman, a  superhero who can jump, kick and punch, as well as swing from a rope  during action sequences between levels. In each level, Darkman  disguises himself as the boss of the level, whom he must defeat before  the time limit elapses. Tying into the plot of the film, Darkman  wears masks of various gangsters who are responsible for his  disfigurement, but his disguise dissolves after being exposed to  sunlight for too long. The character changes into a different member  of the evil gang in each level, taking on their attack moves as well  as their face. In-between levels, Darkman must photograph his quarry before he can  make a mask of them. These scenes involve moving the cursor to take a picture of the gangster. The better the photo accuracy, the more time  Darkman is granted to complete the subsequent level. The final level  is the most faithful to the film, and takes place on a skyscraper  under construction. After the player defeats their mirror image five  times and wipes out the mob cartel that scarred Darkman, the final  boss is inexplicably a clone of Darkman himself. The Spectrum version was well received critically, with CRASH magazine  awarding 82%, Your Sinclair gave 85% and Sinclair User 78%. Source:[Wikipedia](http://en.wikipedia.org/wiki/Darkman_(video_game))
        CPCMaster
        fcb2af05-53dd-5825-820c-c0ebf0cdc078
        Languages

        DSK, cr XOR, t XOR

        command
        run"darkman"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Darkman (1991)(Ocean)[cr XOR][t XOR].dsk", "sha1": "0b2cd2b0bb4bfb2dccf310d546d2db0e84ae114f", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 0b2cd2b0bb4bfb2dccf310d546d2db0e84ae114f
        [Importer]
        parent_uuid
        ca41a4a5-a517-463c-8670-ef96221bebcc
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        1 (inherited)
        CPCMaster
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr XOR, t XOR
        [Importer]
        x_name
        Darkman (cpc, TOSEC, DSK, 1991, Ocean, cr XOR, t XOR)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-04-23
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        e4c7193c-9254-5059-8aaa-504af4f4a8a4
        Languages

        DSK, t +2

        command
        run"darkman"
        FrodeSolheim
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Darkman (1991)(Ocean)[t +2].dsk", "sha1": "6388d4ad3489dcce62cae2572f47952210d5b453", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 6388d4ad3489dcce62cae2572f47952210d5b453
        [Importer]
        parent_uuid
        ca41a4a5-a517-463c-8670-ef96221bebcc
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, t +2
        [Importer]
        x_name
        Darkman (cpc, TOSEC, DSK, 1991, Ocean, t +2)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image