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developer | Paul Holmes, Andy Williams & Karen Trueman |
CPCMaster |
front_sha1 | fa2f3be964b571dcb72235db312bbb1832329e16 1980x2960 |
CPCMaster |
game_name | Bomb Jack |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1-2 (1) |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Elite Systems Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
tags | thevoice | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1986 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | 29801f5b8b335b7949d80ab6b9254eef5ec75ebe 1944x2960 |
CPCMaster |
__link_name | bomb-jack |
FrodeSolheim |
__long_description | ***Bomb Jack*** is an arcade platform game that was released in 1984
by Tehkan (known today as Tecmo). It was followed by two official
sequels, the console and computer title Mighty Bomb Jack, and the arcade
game Bomb Jack Twin.
The player controls Jack, a superhero who can leap and glide. Someone
has planted 24 bombs at famous tourist sites (the Sphinx and Great
Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two
cityscapes resembling Miami Beach and Hollywood, which appear only
as screen backgrounds rather than unique game locations). Jack must
fly around the screen to collect the bombs. Each screen uses a
different configuration of platforms upon which Jack may run and jump.
Eventually, the levels reoccur a number of times with increasing
difficulty.
Jack "defuses" the bombs by simply touching
them. As soon as he has touched the first, he triggers a sequence in
which another bomb's fuse lights up, and so on. A player can score a
bonus in each round by touching 20 or more bombs in the correct
lit-fuse sequence. Jack may also defuse an unlit bomb by touching it,
but this impedes his opportunity to score the bonus for that screen.
It also delays the appearance of the game's bonuses and power-ups.
Bomb Bonuses are triggered when Jack touches the first of 24 onscreen
bombs. It is possible to collect the remaining bombs in fuse order,
the maximum being 23 (the top score possible on a level). Expert
players would combine this with X5 'b's for the largest multiplier
score available.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Bombjack) |
CPCMaster |
command | run"bomb" |
CPCMaster |
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Bomb Jack (1986)(Elite Systems).dsk", "sha1": "fa0a11a0decf0f14ab9abc9fc60fa9422582522a", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: fa0a11a0decf0f14ab9abc9fc60fa9422582522a |
[Importer] |
parent_uuid | 66998c0a-a954-4b88-9a02-660d261f1553 |
[Importer] |
platform | cpc cpc |
[Importer] |
publish | 0 (inherited) |
CPCMaster |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK |
[Importer] |
x_name | Bomb Jack (cpc, TOSEC, DSK, 1986, Elite Systems) |
[Importer] |
_type | 2 |
[Janitor] |
__imported | 2014-06-06 |
CPCMaster |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cpc_model | 6128 |
[Importer] |
file_list | [{"name": "Bomb Jack (1986)(Elite Systems)[cr XOR][t XOR].dsk", "sha1": "f9d8371297dd1053cff741167944ea58652cee73", "size": 194816}] |
[Importer] |
floppy_list | Disk 1.dsk: f9d8371297dd1053cff741167944ea58652cee73 |
[Importer] |
parent_uuid | 66998c0a-a954-4b88-9a02-660d261f1553 |
[Importer] |
platform | cpc cpc |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | DSK, cr XOR, t XOR |
[Importer] |
x_name | Bomb Jack (cpc, TOSEC, DSK, 1986, Elite Systems, cr XOR, t XOR) |
[Importer] |
_type | 2 |
[Importer] |
__tosec_dat | Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):