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Bionic Commando Amstrad CPC

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        ad75a604-a067-48e6-8277-a221efd746a8
        MobyGames URL

        Bionic Commando

        description
        CPCMaster
        developer
        Software Creations (Mike Follin, Andrew R. Threlfall & Tim Follin)
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Bionic Commando
        [Importer]
        languages
        en
        CPCMaster
        platform
        cpc
        [Importer]
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Go! Media Holdings Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1988
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __link_name
        bionic-commando
        FrodeSolheim
        __long_description
        >Ten years have passed since the devastating war when the enemies secret >Zargon missiles destroyed our civilisation. The only hope we have of >reaining our home world and rebuilding our lives, lies in the hands of >our elite force of Bionic Commandos. With their telescopic limbs, >sophisticated weaponry and bionic power, they must infiltrate the >ememy bases, destroy the deadly foe and neutralise their doomsday >weapons. Your skill and their bionic powers are our only hope ....... > -- <cite>Cassette cover</cite> ***Bionic Commando***, released in Japan as Top Secret (Japanese: トップシークレット, Hepburn: Toppu Shīkuretto?), is a 1987 action platform game released by Capcom for the arcades. It was later released for several home computers (ported by Software Creations and published by Go!). Capcom later produced a home version for the Nintendo Entertainment System, also titled Bionic Commando, that was drastically different from the original arcade game. The game was advertised in the United States as a sequel to Commando, going as far to refer to the game's main character as Super Joe (the protagonist of Commando) in the promotional brochure, who was originally an unnamed member of a "special commando unit" in the Japanese and World versions. The protagonist of the game is a commando equipped with a bionic arm featuring a grappling gun, allowing him to pull himself forward or swing from the ceiling. The series is notable for being one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm. This was the first game to feature a grappling gun/hook, which later appeared in games such as Earthworm Jim and Tomb Raider. Home computer ports of the game—DOS, 8-bit computers Amstrad CPC,   Commodore 64 and ZX Spectrum and 16-bit computers Amiga and Atari ST—generally received average or decent reviews, apart from the ZX Spectrum version which was greeted by some critical praise, receiving ratings of 9/10 and 92% from Your Sinclair and CRASH. For Commodore 64 there are two distinct versions: a US version by Capcom, and a UK version by Software Creations. The UK Commodore 64 version seems to be the most well-received computer port, while the US version is considered poor. Source:[Wikipedia](http://en.wikipedia.org/wiki/Bionic_Commando_(arcade))
        CPCMaster
        __screen6_sha1 CPCMaster
        __screen7_sha1 CPCMaster
        __screen8_sha1 CPCMaster
        a4af986a-99f7-5706-a4df-d0b56348631c
        Languages

        DSK

        command
        run"bionic"
        CPCMaster
        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Bionic Commando (1988)(Go!).dsk", "sha1": "d0721579cbfa75a94f8117a31a3069db5c08d096", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: d0721579cbfa75a94f8117a31a3069db5c08d096
        [Importer]
        parent_uuid
        ad75a604-a067-48e6-8277-a221efd746a8
        [Importer]
        platform
        cpc cpc
        [Importer]
        publish
        0 (inherited)
        [Janitor]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK
        [Importer]
        x_name
        Bionic Commando (cpc, TOSEC, DSK, 1988, Go!)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2014-02-10
        CPCMaster
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

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        screen4 image
        screen5 image
        4284875c-f24c-56e5-b31e-5b53becbda11
        Languages

        DSK, cr XOR, t +2 XOR

        cpc_model
        6128
        [Importer]
        file_list
        [{"name": "Bionic Commando (1988)(Go!)[cr XOR][t +2 XOR].dsk", "sha1": "668d4138ad8a82436c94c78a86ec3fe1483c1015", "size": 194816}]
        [Importer]
        floppy_list
        Disk 1.dsk: 668d4138ad8a82436c94c78a86ec3fe1483c1015
        [Importer]
        parent_uuid
        ad75a604-a067-48e6-8277-a221efd746a8
        [Importer]
        platform
        cpc cpc
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        DSK, cr XOR, t +2 XOR
        [Importer]
        x_name
        Bionic Commando (cpc, TOSEC, DSK, 1988, Go!, cr XOR, t +2 XOR)
        [Importer]
        _type
        2
        [Importer]
        __tosec_dat
        Amstrad CPC - Games - [DSK] (TOSEC-v2015-05-07_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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