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Batman Amstrad CPC

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Score: N/A
Publisher:Ocean Software Ltd.
Year:1986
Languages:English
Developer:Jon Ritman, Bernie Drummond, Mark Serlin & F. David Thorpe
Players:1
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Missing short game description

Batman is a 1986 3D isometric action-adventure game by Ocean Software for the Amstrad PCW,[2] Amstrad CPC, ZX Spectrum and MSX microcomputers,[3] and the first Batman game ever developed.

Gameplay

The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

Batman was received well by the computer game press at the time. Crash gave it a rating of 93%, Your Sinclair scored it 9/10 and Sinclair User gave it five stars and rated it as a "classic".

Source:Wikipedia