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Turrican Commodore 64

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        Problem with screens: Some inconsistent screen cropping (either that or game statusbar is inconsistent)...

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        035e7e80-b077-4676-ac51-0234f55f51cf
        MobyGames URL

        Turrican

        developer
        Manfred Trenz
        thundercato
        front_sha1 CPCMaster
        game_name
        Turrican
        [Importer]
        languages
        en
        thundercato
        lemon_url thundercato
        platform
        c64
        [Importer]
        players
        1
        thundercato
        publish
        1
        FrodeSolheim
        publisher
        Rainbow Arts
        thundercato
        screen1_sha1 thundercato
        screen2_sha1 thundercato
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        screen5_sha1 thundercato
        tags thundercato
        title_sha1 thundercato
        wikipedia_url thundercato
        year
        1990
        thundercato
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __link_name
        turrican
        FrodeSolheim
        __long_description
        >Your struggle gigantic..., your firepower gargantuan... your failure...  >genocide !!!!! >From beyond the edge of darkness evil incarnate is back. He is Morgul,  >master of all the fears and nightmares on mankind. As a world trembles  >in sleepless terror, a single warrior emerges - you are Turrican.  >Battle through the five worlds of darkness encountering thunder and  >storm, echanical monsters, hidden rooms, awesome end of level guardians,  >reptillian beasts, and anywhere....... the unexpected! > -- <cite>Game Box</cite> ***Turrican*** is a 1990 video game programmed and designed by Manfred Trenz.  It was first developed for the Commodore 64 by Rainbow Arts, but was  ported to other systems later. In addition to concept design and  character creation, Trenz personally programmed Turrican on the  Commodore 64. A sequel, Turrican II, followed in 1991 for the  Commodore 64 and other platforms. Turrican can be described as a cross between Metroid and Psycho-Nics  Oscar. While the huge levels and the morph-ball function were inspired  by Metroid, the overall graphics design and weapons were inspired by  Psycho-Nics Oscar. Unlike many other action games of its time,  Turrican did not force the player to complete a linear level.  Instead, the player can explore each level and uncover secrets. The Spectrum version was voted number 36 in the Your Sinclair  Readers' Top 100 Games of All Time. The series started in 1989 on the Commodore 64 with a demo level of  the full game which was released in 1990. Turrican became very  popular due to its high technical achievements, demonstrating  graphics which many did not believe to be possible on a C64. Turrican was developed mainly by Manfred Trenz and published  by Rainbow Arts. A later Amiga conversion was produced by  Factor 5. Turrican was also released for the Atari ST, Amiga, CDTV,  Mega Drive/Genesis, Game Boy, PC Engine, ZX Spectrum and  Amstrad CPC. The console ports were handled by The Code Monkeys  and published by Accolade. Source:[Wikipedia](https://en.wikipedia.org/wiki/Turrican)
        CPCMaster
        __problem_screens
        Some inconsistent screen cropping (either that or game statusbar is inconsistent)...
        FrodeSolheim
        __screen6_sha1 thundercato
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        925206a1-cd77-574d-b7c6-e3eff4d119ff
        Languages

        TAP

        file_list
        [{"name": "Turrican (1990)(Rainbow Arts).tap", "sha1": "3a3877a0455336e712b4095ef9003c44c37fa788", "size": 2222416}]
        [Importer]
        parent_uuid
        035e7e80-b077-4676-ac51-0234f55f51cf
        FrodeSolheim
        platform
        c64 c64
        [Importer]
        tag_nointro
        2018-03-07
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        TAP
        [Importer]
        x_name
        Turrican (c64, TOSEC, TAP, 1990, Rainbow Arts)
        [Importer]
        _type
        2
        [Janitor]
        __tosec_dat
        Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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