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Three game variants are marked as requiring WB. This is currently implemented by the launcher (2.1.26) by attaching a HD with WB installed, though booting with a WB floppy would also work.
We either fix it somehow (by letting the launcher know to insert a WB disk, or even create a custom boot disk on the fly - if we register the program that needs to be launched on the disk), or we mark the WB variants as bad / give them low ratings. There will probably be a feature to automatically hide variants with extremely low rating, or at least clearly mark them as bad.
Doh! Never even noticed the 'WB'.
A key to say it needs workbench would be a good idea. At the very least it could be used to show that the disk won't work in Game Center.
"ADF, r366" boots fine here. Perhaps you mean "ADF, r366, WB"? This one does not boot. The "WB" comes from the TOSEC floppy names, and I believe this indicates that Workbench must be loaded first. I have thought about adding a key to let the Launcher know that it should insert a Workbench disk in floppy drive 0, or something similar.
Three game variants are marked as requiring WB. This is currently implemented by the launcher (2.1.26) by attaching a HD with WB installed, though booting with a WB floppy would also work.
We either fix it somehow (by letting the launcher know to insert a WB disk, or even create a custom boot disk on the fly - if we register the program that needs to be launched on the disk), or we mark the WB variants as bad / give them low ratings. There will probably be a feature to automatically hide variants with extremely low rating, or at least clearly mark them as bad.
Doh! Never even noticed the 'WB'. A key to say it needs workbench would be a good idea. At the very least it could be used to show that the disk won't work in Game Center.
"ADF, r366" boots fine here. Perhaps you mean "ADF, r366, WB"? This one does not boot. The "WB" comes from the TOSEC floppy names, and I believe this indicates that Workbench must be loaded first. I have thought about adding a key to let the Launcher know that it should insert a Workbench disk in floppy drive 0, or something similar.
It could be that there is a bootblock missing. If it is so, than it is tha same as with a Monkey Island version.
Varient ADF, r366 doesn't seem to self boot. Only works when started from Workbench.