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game should be configured, or to add relevant information regarding
the use of these configurations.
@nexusle Yes, we can later extend the system with information about the available switches, so that it can be presented as choices to the user. For many games, documentation for this can be retrieved from the .info launcher file, but not necessarily all. Perhaps one need to read the slave documentation to be sure.
What I currently do is retrieve the default arguments from the .info icon/launcher file corresponding to the slave file.
for WHDLoad the deactivated arguments, like in Yo!Joe! "(CUSTOM1=1) (CUSTOM2=X)", ends with errors. WHDLoad doesn't accept these arguments in command line.
I believe, we could set 5 custom switches in WHDLoad games. It would be useful to set these switches by checkboxes under "WHDLoad arguments" in FS-UAE Launcher
@killergorilla more flexible search is coming
Is there a way of having this come up with search results for "Yo Joe" as well?
FAQ: If you press the second joystick button in any non-WHDLoad variant, you active it for jumping and up doesn't work anymore.
@nexusle Yes, we can later extend the system with information about the available switches, so that it can be presented as choices to the user. For many games, documentation for this can be retrieved from the .info launcher file, but not necessarily all. Perhaps one need to read the slave documentation to be sure.
What I currently do is retrieve the default arguments from the .info icon/launcher file corresponding to the slave file.
Hi Frode,
for WHDLoad the deactivated arguments, like in Yo!Joe! "(CUSTOM1=1) (CUSTOM2=X)", ends with errors. WHDLoad doesn't accept these arguments in command line.
I believe, we could set 5 custom switches in WHDLoad games. It would be useful to set these switches by checkboxes under "WHDLoad arguments" in FS-UAE Launcher
@nexusle Yes, I see I have to improve the WHDLoad import script, and remove commented-out args from the WHDLoad args I extract from the .info files