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X-It Amiga

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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by FrodeSolheim at 2016-04-04 16:58:42:

@thevoice good call smiley


Posted by thevoice at 2016-04-04 15:56:18:

i have removed the global chipmem 1024 and set it to the variants. so we wont have a whdload with a1200 and just 1mb chip smiley


Posted by FrodeSolheim at 2016-02-28 21:58:16:

@manelcruz No, it's not a problem. It's great that you're helping out! -And A1200 was also a valid fix. It's just helpful to leave a comment to help with the validation of the change smiley


Posted by manelcruz at 2016-02-25 22:43:39:

Sorry, I'm new here. I was trying to play X-it with A500 emulation, but wasn't working so i try A1200 and it was ok. Never tought to try A600. A600 is working so, my mistake.


Posted by FrodeSolheim at 2016-02-25 16:44:00:

Great! A600 is generally preferred over A1200 (when it makes sense to use A600) since it is more accurate, and uses less resources to emulate smiley


Posted by thevoice at 2016-02-25 15:47:37:

i just tested all floppy variants of the game. the problematic ones are the Gamebase, +18 AccessTrained and +16 Anthrox Trained (which is the same version as gamebase).

all 3 of them have the same thing in common , loading with a kickstart 1.3 machine starts with graphical corruption in the title screen and ends with a guru after selecting and starting the first level.

since the other verisons work fine with the normal a500 model and 1mb chip, its mostly save to say its the trianercode which is to blame to make them require kickstart 2.0. setting those 3 variants to a600 model solves the issues entirely.


Posted by FrodeSolheim at 2016-02-25 10:17:47:

@manelcruz Hi, can you leave a comment about why the A1200 model is needed?