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with a500 model the game hangs after the cracktro instead presentig the ocean logo. without a bit of slowmem it gurus once you start a game, select friendly and chose 2 teams and start the game. so i changed model to a600 and add some slowmem.
I think 2 MB chip is max if you want to use 8 MB fast, which is why you "needed" 32-bit memory. But anyway, "WHDLoad, v1.0, 2MB, 0230" actually works fine with 2MB chip and 8 MB fast if SetPatch is run...
Probably normal, searching for WHDLoad / A600 in the web gives several results where people are recommending adding 1 MB extra chip memory in the trapdoor expansion. So the 1MB version probably requires 1MB free chip memory? It is also possible that memory is not set up correctly if SetPatch is not run (the latest FS-UAE Launcher runs SetPatch if it exists (Documents/FS-UAE/WHDLoad/C/SetPath).
I must edit some WHDLoad entrys. With the standard setting it was impossible to start the games. The 1MB versions only works with 2MB Chip Memory. The 2MB versions only works with 4MB chip memory. I know, there doesn't exists any Amiga with more than 2Mb ChipRAM, but with only 2MB ChipRAM WHDLoad ends up with errors. For the CD32 WHDLoad versions I set A1200 as standard, because the A1200 is nearest to CD32..
curiosity: the multilanguage is only available with a1200 model also
ADF, M3, cr FLT
this variant gurus with the same settings like the ott version but works with a1200 model. so i set it to a1200.
ADF, M3, cr OTT
with a500 model the game hangs after the cracktro instead presentig the ocean logo. without a bit of slowmem it gurus once you start a game, select friendly and chose 2 teams and start the game. so i changed model to a600 and add some slowmem.
FAQ: Copy protection codes are found at http://www.dream17.info/softography.php?id=27&s=downloads (hosted with permission from Team17 it seems).
If this game doesn't work for someone, note, that it works, if you disable the "WHDLoad" folder under Documents/FS-UAE (is for WHDLoad 2MB version)
Have tested the 2MB WHDLoad version of the game as described in the support thread on EAB and resetted/reedited with the lowest possible options
I use SetPatch version 40.16 (OS3.1). Screenshots on Database Thread on EAB...
I HAVE SetPatch run, but without changes. Which version of SetPatch do you use?
TODO: review / reset WHDLoad settings for Worms
Tested even more, the 1MB version works fine on default A600 if SetPatch is run in the startup sequence...
I think 2 MB chip is max if you want to use 8 MB fast, which is why you "needed" 32-bit memory. But anyway, "WHDLoad, v1.0, 2MB, 0230" actually works fine with 2MB chip and 8 MB fast if SetPatch is run...
Probably normal, searching for WHDLoad / A600 in the web gives several results where people are recommending adding 1 MB extra chip memory in the trapdoor expansion. So the 1MB version probably requires 1MB free chip memory? It is also possible that memory is not set up correctly if SetPatch is not run (the latest FS-UAE Launcher runs SetPatch if it exists (Documents/FS-UAE/WHDLoad/C/SetPath).
Edit: For the 2MB ChipRAM versions also we need ZorroIII RAM to work. Down't know, why it's not work with normal FastRAM...
I must edit some WHDLoad entrys. With the standard setting it was impossible to start the games. The 1MB versions only works with 2MB Chip Memory. The 2MB versions only works with 4MB chip memory. I know, there doesn't exists any Amiga with more than 2Mb ChipRAM, but with only 2MB ChipRAM WHDLoad ends up with errors. For the CD32 WHDLoad versions I set A1200 as standard, because the A1200 is nearest to CD32..