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Worms Amiga

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Posted by thevoice at 2016-04-04 15:07:35:

curiosity: the multilanguage is only available with a1200 model also smiley


Posted by thevoice at 2016-04-04 15:06:22:

ADF, M3, cr FLT

this variant gurus with the same settings like the ott version but works with a1200 model. so i set it to a1200.


Posted by thevoice at 2016-04-04 14:57:12:

ADF, M3, cr OTT

with a500 model the game hangs after the cracktro instead presentig the ocean logo. without a bit of slowmem it gurus once you start a game, select friendly and chose 2 teams and start the game. so i changed model to a600 and add some slowmem.


Posted by FrodeSolheim at 2013-05-09 08:36:54:

FAQ: Copy protection codes are found at http://www.dream17.info/softography.php?id=27&s=downloads (hosted with permission from Team17 it seems).


Posted by nexusle at 2012-12-18 13:48:49:

If this game doesn't work for someone, note, that it works, if you disable the "WHDLoad" folder under Documents/FS-UAE (is for WHDLoad 2MB version)


Posted by nexusle at 2012-12-18 13:47:46:

Have tested the 2MB WHDLoad version of the game as described in the support thread on EAB and resetted/reedited with the lowest possible options


Posted by nexusle at 2012-12-16 17:21:20:

I use SetPatch version 40.16 (OS3.1). Screenshots on Database Thread on EAB...


Posted by nexusle at 2012-12-16 17:18:00:

I HAVE SetPatch run, but without changes. Which version of SetPatch do you use?


Posted by FrodeSolheim at 2012-12-16 17:10:00:

TODO: review / reset WHDLoad settings for Worms


Posted by FrodeSolheim at 2012-12-16 16:28:14:

Tested even more, the 1MB version works fine on default A600 if SetPatch is run in the startup sequence...


Posted by FrodeSolheim at 2012-12-16 16:26:35:

I think 2 MB chip is max if you want to use 8 MB fast, which is why you "needed" 32-bit memory. But anyway, "WHDLoad, v1.0, 2MB, 0230" actually works fine with 2MB chip and 8 MB fast if SetPatch is run...


Posted by FrodeSolheim at 2012-12-16 16:24:05:

Probably normal, searching for WHDLoad / A600 in the web gives several results where people are recommending adding 1 MB extra chip memory in the trapdoor expansion. So the 1MB version probably requires 1MB free chip memory? It is also possible that memory is not set up correctly if SetPatch is not run (the latest FS-UAE Launcher runs SetPatch if it exists (Documents/FS-UAE/WHDLoad/C/SetPath).


Posted by nexusle at 2012-12-16 16:21:44:

Edit: For the 2MB ChipRAM versions also we need ZorroIII RAM to work. Down't know, why it's not work with normal FastRAM...


Posted by nexusle at 2012-12-16 16:16:24:

I must edit some WHDLoad entrys. With the standard setting it was impossible to start the games. The 1MB versions only works with 2MB Chip Memory. The 2MB versions only works with 4MB chip memory. I know, there doesn't exists any Amiga with more than 2Mb ChipRAM, but with only 2MB ChipRAM WHDLoad ends up with errors. For the CD32 WHDLoad versions I set A1200 as standard, because the A1200 is nearest to CD32..