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Traps 'n' Treasures Amiga

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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by FrodeSolheim at 2016-04-01 23:06:00:

Variant specific screenshots removed!


Posted by thevoice at 2016-04-01 14:30:50 (Updated 2016-04-01 23:05:51):

Several variants have cracktro/trainerintro as variant specific screenshots. imho they useless.


Posted by amigafreak68k at 2014-09-05 10:08:59 (Updated 2016-04-01 23:06:43):

FAQ: Level codes:

  • 00000000 - Threadneedle Lagoon
  • 52011413 - Skull-Grotto
  • 31245300 - Temple
  • 15204524 - Fortress

Posted by amigafreak68k at 2014-09-05 10:05:44 (Updated 2016-04-01 23:07:16):

FAQ: How to get one more lives? Do one of the following:

  • Press P following by Klabautermann and one more P. The screen will flash and you'll have one more Live (maximum of 9 Lives)
  • Type scamagic the first title screen that appears before the Disk B prompt. The screen will flash to confirm correct code entry. Press P during game play for an extra life.

Posted by FrodeSolheim at 2013-02-19 18:34:30:

Added a nice link url for this game: http://fengestad.no/games/amiga/traps-n-treasures (all games will get such URL's eventually)


Posted by FrodeSolheim at 2012-11-29 18:17:13:

I think the screenshot should contain the entire title image. Clients such as the launcher should be free to choose how to display screenshots with different aspect ratios. Currently, the launcher just stretches all to the same size, but other clients may want to display with correct aspect ratio and all content visible.


Posted by FrodeSolheim at 2012-11-26 20:00:02:

Bad instructions from me there, I meant that the value field should be set equal to 1 wink


Posted by FrodeSolheim at 2012-11-26 18:41:51:

You must set floppy_drive_count to 1. The web interface now has a convenient drop-down list for key selection. You'll find floppy_drive_count there. If the value should apply to all variants (and I guess it should in this case), you simply add floppy_drive_count (=1) to the first entry - the main game entry - and it will be automatically inherited by all the variants. Alternatively, it can be added to each individual variant.