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WB does what you want: It boots from the minimal WB. HD will be used if a game needs to be installed to HD from floppies. I'm not sure why it only worked when you specified WB, HD, but it is not 'correct' here (= might cause problems later if we let it stay like this). Maybe there's something for Frode to have a look at, so please try another Infocom game that has only WB specified and see if that works.
Yes I have. And, it seems that in other WB-requirement games, I seem to have automatically specified DH0 in place, where it boots. So only this entry was missing the required configuration. Strange, but solved now, thanks.
Question is. When one specifies requirements=WB, what the Launcher does? Does it specify the fs-uae to boot from template hard disk DH0? At least if HD,WB is specified, it works like that.
2.1.32dev... After I used HD, WB once and started the game, it seems to work. Now when I refresh the game database, the specified hard disk DH0 (hd://template/workbench) stays in configuration and the fs-uae boots from there. I am little confused why it was not working originally
If you set it to WB, where it tries to run the wb from? It does not do that automatically for me. If I specify HD, WB, it runs wb from Minimal hard disk.
It was just the same reason as when new games did not initially appear under the letters. Anyway, I have now updated the code so the letter column is properly updated when sort_key/name is changed.
The Manual in files section was originally scanned by the user Phantomz on EAB.
WB does what you want: It boots from the minimal WB. HD will be used if a game needs to be installed to HD from floppies. I'm not sure why it only worked when you specified WB, HD, but it is not 'correct' here (= might cause problems later if we let it stay like this). Maybe there's something for Frode to have a look at, so please try another Infocom game that has only WB specified and see if that works.
Yes I have. And, it seems that in other WB-requirement games, I seem to have automatically specified DH0 in place, where it boots. So only this entry was missing the required configuration. Strange, but solved now, thanks.
Do you have the preinstalled Worbenches in Documents\FS-UAE\Hard Drives?
Question is. When one specifies requirements=WB, what the Launcher does? Does it specify the fs-uae to boot from template hard disk DH0? At least if HD,WB is specified, it works like that.
2.1.32dev... After I used HD, WB once and started the game, it seems to work. Now when I refresh the game database, the specified hard disk DH0 (hd://template/workbench) stays in configuration and the fs-uae boots from there. I am little confused why it was not working originally
Version of FS-UAE that is.
@Goingdown: Might be a problem at your end then. Which version do you use? Here just 'WB' like Retro said works fine.
For one variant: KS 2.0 and the other one WB. That's the solution
If you set it to WB, where it tries to run the wb from? It does not do that automatically for me. If I specify HD, WB, it runs wb from Minimal hard disk.
It need only a running WB and don't need to be installed.
Works fine here with "WB" set and Kickstart 1.3.
Specifying requirements as HD, WB solves the problem and minimal workbench hd is used. Is this correct way to go?
TODO: WB variant does not boot even if requirements=WB is defined. What else is needed to get it to boot?
ADF r58 variant gives me error "loadwb failed with errorcode 20" if Kickstart is default. Kickstart 2.04 solves this. Or, using workbench 1.3 disk
It was just the same reason as when new games did not initially appear under the letters. Anyway, I have now updated the code so the letter column is properly updated when sort_key/name is changed.
TODO: sort key not effects the entry to be moved to "H".