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Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. A sequel to 1990's The Secret of Monkey Island, it is the second game in the Monkey Island series. It was the sixth LucasArts game to use the SCUMM engine, and the first game to use the iMUSE sound system. In it, pirate Guybrush Threepwood searches for the legendary treasure of Big Whoop and again faces off against the pirate LeChuck, who is now a zombie.
Guybrush Threepwood, the mighty pirate who can hold his breath for ten minutes, could have lived quietly and happily with his sweetheart Elaine, the governor of Melee Island. But the restless pirate spirit won't let Guybrush in peace. Things don't go very well with Elaine, and Guybrush (now with a beard) embarks on a new adventure: searching for the legendary treasure of Big Whoop. However, the evil ghost pirate LeChuck hasn't left the stage yet. His subordinates are trying to bring him back from the dead one more time. Will Guybrush be able to defeat his archenemy again?
Monkey Island 2: LeChuck's Revenge is a classic, puzzle-solving adventure game and a sequel to The Secret of Monkey Island. It utilizes the same command-based SCUMM interface (the player uses verb commands on highlighted objects) and branching dialogue system (choosing between several different responses during conversations) that were used in its predecessor. The game features hand-painted graphics, and is the first to utilize LucasArts' iMUSE system, which synchronizes music with visual action on the screen by providing smooth transition between themes.
The events of the game take place on a new set of islands; a part of the game allows the player to explore several islands simultaneously. Uncommonly for adventure games, LeChuck's Revenge features two difficulty levels. The easier one is dubbed Monkey Island 2 Lite; it bypasses or simplifies some of the harder puzzles.