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Mike the Magic Dragon Amiga

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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by FrodeSolheim at 2016-12-11 19:01:10:

@thevoice Approved now, better late than never smiley


Posted by thevoice at 2016-12-11 15:45:05:

2+ months later you still can't finish a level unless the amiga model is set to a1000 since the code generated from picking up the green pills is always wrong with any kickstart higher then v1.2 xD.


Posted by thevoice at 2016-10-02 19:00:24:

all floppy variants:

this is the weirdest thing i sumbled over so far. to finish a level you need to pick up the pills to make the key to the exit appear. also you have to collect the green pills with the letters inside to form the correct code for the level like LED, PIN, DATA to name a few. so far so well not so easy wink. with an a500 model the code formed from the green pills is always wrong !. so a bad crack came into mind. but : the mystery is solved by just play the game with an a1000 model with just 512kb chip and tada the exit code formed with the pills is accepted by the game lol. took me just about 1 hour and about 500 lives xD.


Posted by g1k0 at 2013-07-26 17:37:22:

@Enzo It's difficult, yes, but very slick graphically and I rather like the combination of a puzzle element in a platformer. I'm also a big fan of Frank Neuhaus' games. smiley

@TCD It's on the first screen you see when the game boots.


Posted by TCD at 2013-07-26 07:50:01:

@g1k0 Where did you find the info about the developer 'Spitzen-Software'?


Posted by Enzo at 2013-07-26 06:59:25:

Nice, but nearly unplayable game. It requires pixel-perfect jumps.