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game should be configured, or to add relevant information regarding
the use of these configurations.
FAQ: Level codes for Lotus 2 are TWILIGHT (Night), PEA SOUP (Fog), THE SKIDS (Snow), PEACHES (Desert), LIVERPOOL (Motorway), BAGLEY (Marsh), E BOW (Storm).
Posted by
FrodeSolheim at
2013-05-16 21:10:38 (Updated 2017-02-03 10:28:15):
FAQ: When playing a two-player split-screen game, the frame rate is halved. This is very noticeable, and the game is harder to control. Using a more powerful Amiga model won't help, as this is a coded limitation in the game. For the best 2-player experience, consider The Classic Lotus Trilogy (CD32) instead. The Lotus 2 version there has been patched to run with full frame rate also in 2-player mode
Posted by
FrodeSolheim at
2013-05-06 21:31:49 (Updated 2013-05-06 21:34:30):
Checkpoint was good (I renamed it to checkpoints/plural). Wheather is a bit niche - wheather does add flavor to the game, but I don't think it is really that interesting to browse for the tag "weather". This isn't black or white though
Should another key be added for serial_link_players or something similar then we could use that to say "4 / 4" maybe then? There are only around 20 games that use it anyway, maybe some more PD games too?
Posted by
FrodeSolheim at
2013-03-21 18:34:12 (Updated 2013-09-14 20:42:44):
I know it is possible to play 4 player with this game, and it could be possible on Unix-like platforms at least, to use the serial port emulation with some Unix-magic to connect the serial device to an IP-tunnel with socat.. but for most people, the max will be two, and the net play feature in FS-UAE will do little for 4-player support.
So I suggest this game (and other games with similar features) ignore the player count via serial emulation. This is because when you search for 4-player games in FS-UAE Launcher, you want to see games which can actually play with 4 people, and not only theoretically -And experienced Amiga users which might get the serial feature working will know that the game supports 4 players
Set max_players to 4, due to being able to do this using a serial link cable over 2 Amigas. I know Frode had mentioned this would be possible to implement in the future through FS-UAE. I only mention it here in case people come back saying its only a 2 player.
P.S. Not only is this game awesome on a 2 player. But in a 4 player me and my friends have lost hours and hours lol
I approved the chipset = AGA change, as it does not work with the default A500 model. But I've now checked, and it seems only 1 MB+ chip memory is needed.
@Thundercato: Please check, if this version only run on AGA machines. If so, it is only "chipset = AGA" necessary. It this version needs more speed and is in defaults unplayable, then use "amiga_model = A1200". Many versions have a "f AGA" in the name. This means only the game (version) is optimized to work properly on A1200.
FAQ: Level codes for Lotus 2 are TWILIGHT (Night), PEA SOUP (Fog), THE SKIDS (Snow), PEACHES (Desert), LIVERPOOL (Motorway), BAGLEY (Marsh), E BOW (Storm).
FAQ: When playing a two-player split-screen game, the frame rate is halved. This is very noticeable, and the game is harder to control. Using a more powerful Amiga model won't help, as this is a coded limitation in the game. For the best 2-player experience, consider The Classic Lotus Trilogy (CD32) instead. The Lotus 2 version there has been patched to run with full frame rate also in 2-player mode
Checkpoint was good (I renamed it to checkpoints/plural). Wheather is a bit niche - wheather does add flavor to the game, but I don't think it is really that interesting to browse for the tag "weather". This isn't black or white though
Added 'checkpoint' as a tag since some racing games have checkpoints & some are circuit based.
Does anyone think we could also have weather as a tag?
Should another key be added for serial_link_players or something similar then we could use that to say "4 / 4" maybe then? There are only around 20 games that use it anyway, maybe some more PD games too?
I know it is possible to play 4 player with this game, and it could be possible on Unix-like platforms at least, to use the serial port emulation with some Unix-magic to connect the serial device to an IP-tunnel with socat.. but for most people, the max will be two, and the net play feature in FS-UAE will do little for 4-player support.
So I suggest this game (and other games with similar features) ignore the player count via serial emulation. This is because when you search for 4-player games in FS-UAE Launcher, you want to see games which can actually play with 4 people, and not only theoretically -And experienced Amiga users which might get the serial feature working will know that the game supports 4 players
Set max_players to 4, due to being able to do this using a serial link cable over 2 Amigas. I know Frode had mentioned this would be possible to implement in the future through FS-UAE. I only mention it here in case people come back saying its only a 2 player. P.S. Not only is this game awesome on a 2 player. But in a 4 player me and my friends have lost hours and hours lol
I approved the chipset = AGA change, as it does not work with the default A500 model. But I've now checked, and it seems only 1 MB+ chip memory is needed.
@Thundercato: Please check, if this version only run on AGA machines. If so, it is only "chipset = AGA" necessary. It this version needs more speed and is in defaults unplayable, then use "amiga_model = A1200". Many versions have a "f AGA" in the name. This means only the game (version) is optimized to work properly on A1200.