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Lotus Turbo Challenge 2 Amiga

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Post a new comment to participate in the discussion on how this game should be configured, or to add relevant information regarding the use of these configurations.

Posted by FrodeSolheim at 2013-05-17 06:54:15:

FAQ: Level codes for Lotus 2 are TWILIGHT (Night), PEA SOUP (Fog), THE SKIDS (Snow), PEACHES (Desert), LIVERPOOL (Motorway), BAGLEY (Marsh), E BOW (Storm).


Posted by FrodeSolheim at 2013-05-16 21:10:38 (Updated 2017-02-03 10:28:15):

FAQ: When playing a two-player split-screen game, the frame rate is halved. This is very noticeable, and the game is harder to control. Using a more powerful Amiga model won't help, as this is a coded limitation in the game. For the best 2-player experience, consider The Classic Lotus Trilogy (CD32) instead. The Lotus 2 version there has been patched to run with full frame rate also in 2-player mode smiley


Posted by FrodeSolheim at 2013-05-06 21:31:49 (Updated 2013-05-06 21:34:30):

Checkpoint was good smiley (I renamed it to checkpoints/plural). Wheather is a bit niche - wheather does add flavor to the game, but I don't think it is really that interesting to browse for the tag "weather". This isn't black or white though wink


Posted by RussDCA at 2013-05-06 20:02:30:

Added 'checkpoint' as a tag since some racing games have checkpoints & some are circuit based.

Does anyone think we could also have weather as a tag?


Posted by thundercato at 2013-03-21 20:47:23:

Should another key be added for serial_link_players or something similar then we could use that to say "4 / 4" maybe then? There are only around 20 games that use it anyway, maybe some more PD games too?


Posted by FrodeSolheim at 2013-03-21 18:34:12 (Updated 2013-09-14 20:42:44):

I know it is possible to play 4 player with this game, and it could be possible on Unix-like platforms at least, to use the serial port emulation with some Unix-magic to connect the serial device to an IP-tunnel with socat.. but for most people, the max will be two, and the net play feature in FS-UAE will do little for 4-player support.

So I suggest this game (and other games with similar features) ignore the player count via serial emulation. This is because when you search for 4-player games in FS-UAE Launcher, you want to see games which can actually play with 4 people, and not only theoretically big grin -And experienced Amiga users which might get the serial feature working will know that the game supports 4 players smiley


Posted by thundercato at 2013-03-21 07:14:17:

Set max_players to 4, due to being able to do this using a serial link cable over 2 Amigas. I know Frode had mentioned this would be possible to implement in the future through FS-UAE. I only mention it here in case people come back saying its only a 2 player. P.S. Not only is this game awesome on a 2 player. But in a 4 player me and my friends have lost hours and hours lol


Posted by FrodeSolheim at 2013-01-04 20:33:22:

I approved the chipset = AGA change, as it does not work with the default A500 model. But I've now checked, and it seems only 1 MB+ chip memory is needed.


Posted by nexusle at 2013-01-04 16:08:32:

@Thundercato: Please check, if this version only run on AGA machines. If so, it is only "chipset = AGA" necessary. It this version needs more speed and is in defaults unplayable, then use "amiga_model = A1200". Many versions have a "f AGA" in the name. This means only the game (version) is optimized to work properly on A1200.