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Das Telekommando kehrt zurück Amiga

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        a17ff6d4-ec7f-5218-b233-de9ab6e11688

        Das Telekommando kehrt zurück

        developer
        Art Department, The
        thevoice
        front_sha1 spinmaster
        game_name
        Das Telekommando kehrt zurück
        FrodeSolheim
        hol_url [Importer]
        lemon_url thevoice
        mobygames_url thevoice
        platform
        Amiga
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Telekom
        thevoice
        screen1_sha1 manelcruz
        screen2_sha1 manelcruz
        screen3_sha1 manelcruz
        screen4_sha1 manelcruz
        screen5_sha1 manelcruz
        sort_key
        telekommando kehrt zurück, das
        FrodeSolheim
        tags thevoice
        title_sha1 spinmaster
        year
        1993
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 spinmaster
        __link_name
        das-telekommando-kehrt-zuruck
        FrodeSolheim
        __long_description
        In the followup to Das Telekommando, the promotional adventure game made for Deutsche Telekom, you play as a telecom serviceman (or servicewoman) who must repair a video conference connection at the headquarters of a nature protection association. It soon turns out that there has been a sabotage, with everything from the air conditioning to the lifts and telephones being put out of action. You have only your mobile phone and your toolbox to help you out.  First you must repair the lift, then you can roam more freely, talking to the workers of the house, finding clues and performing repairs. The game is very non-technical, and has a very relaxed relation to its sponsor, with the main character sometimes talking like a proud state employee (this was in 1993), rather than a telephone salesman, directly to the player. Still, most puzzles and their solutions revolve around early-90s high tech such as modems, faxes, satellite equipment, mobile phones and videotex terminals.  Telekommando II is a short point-and-click adventure that takes place entirely within the confines of one building. You have your typical inventory and list of verbs at the bottom. There are only 7 verbs at your disposal. One difference compared to the LucasArts adventures is that you can't walk your character around the screen. He or she will only walk when it's necessary for completing an action you've chosen.
        spinmaster
        55489b82-9df2-517a-96a9-5712cd077564

        ADF, GameBase

        file_list
        [{"name": "Telekommando Kehrt Zuruck!, Das.adf", "sha1": "d7bc441b205778084653520dff9eb494065acfb7", "size": 901120}]
        [Importer]
        floppy_list
        Disk 1.adf: d7bc441b205778084653520dff9eb494065acfb7
        [Importer]
        languages
        de
        thevoice
        parent_uuid
        a17ff6d4-ec7f-5218-b233-de9ab6e11688
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        tag_gamebase
        2.1
        [Importer]
        variant_name
        ADF, GameBase
        [Importer]
        x_name
        telekommando kehrt zuruck!, das Amiga, ADF, GameBase
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-01-18
        [Importer]

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