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Das Schwarze Auge: Die Schicksalsklinge Amiga

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        16f65e71-fa9a-54d5-8b02-5cc5f2b1bbde

        Das Schwarze Auge: Die Schicksalsklinge

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        developer
        attic
        Retro-Nerd
        front_sha1 Retro-Nerd
        game_name
        Das Schwarze Auge: Die Schicksalsklinge
        FrodeSolheim
        game_name_alt
        Realms Of Arkania: Blade Of Destiny
        thevoice
        hol_url [Importer]
        languages
        de
        amigafreak68k
        mobygames_url Retro-Nerd
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        [Importer]
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        [Janitor]
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        screen1_sha1 TCD
        screen2_sha1 TCD
        screen3_sha1 TCD
        screen4_sha1 TCD
        screen5_sha1 TCD
        sort_key
        schwarze auge, das: die schicksalsklinge
        FrodeSolheim
        tags thevoice
        title_sha1 TCD
        wikipedia_url Retro-Nerd
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        Retro-Nerd
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        The Northern lands of the realm of Arkania are in trouble. The orc tribes, previously scattered and unorganized, have been united under strong leadership and are planning a large-scale attack on human settlements. A sword known as Grimring, or the Blade of Destiny, is the only weapon powerful enough to defeat the orcish chief and his minions. However, the whereabouts of the sword are unknown, with only one treasure map torn into pieces providing a clear clue. Hetman Tronde Torbensson, the leader of Thorwal, hires a party of adventurers to find the map pieces, locate the sword, and stop the invasion of the orcs - all within two years. Blade of Destiny is the first in the row of role-playing games based on the German pen-and-paper RPG system Das Schwarze Auge ("The Dark Eye"). The player generates a party of six characters divided into "archetypes", which combine characteristics of classes and fantasy races. Alongside seven "positive" attributes (such as strength, wisdom, etc.) commonly encountered in RPGs, each character also possesses "negative" attributes, which include various phobias as well as traits such as avarice or violent temper, all of which affect the character's behavior and reaction during the course of the game. In addition, each character has skills ranging from weapon proficiency to lying and knowledge of geography. The game itself takes place in pseudo-3D environments. Towns and dungeons are explored by moving through those environments from first-person view. However, monsters do not appear within them and each hostile encounter takes the player to a separate isometric battle screen. Battles are turn-based and tactical, allowing navigation on the field as well as taking into account details such as the direction the combatants are facing, their current physical state, etc. Traveling between towns and other areas of interest is done on a 2D map. Characters eventually become hungry and tired, and can also get sick, so travel planning and provisions are essential.
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        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        0f59a9c4-1bfc-52eb-9365-a5f06c32ab80
        Languages

        ADF, v1.08, DE, cr TT

        chip_memory
        1024
        thevoice
        file_list
        [{"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 1 of 8)[cr TT].adf", "sha1": "e117e83d26f3fa5b00994fea136fbc6069b44090", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 2 of 8)[cr TT].adf", "sha1": "351545af11edb64ae3c98a777ae6bac6bc3cb37f", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 3 of 8)[cr TT].adf", "sha1": "ea91f1a19ae61ce7451c4fb202c097f152618210", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 4 of 8)[cr TT].adf", "sha1": "d81c75f99af543db15af9e4371a3fb989e33ce13", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 5 of 8)[cr TT].adf", "sha1": "42226fc7cd5833d9e371276fa128ecd55a27ba28", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 6 of 8)[cr TT].adf", "sha1": "76036b3d74497721d42fe3de1a545804fc6d5a56", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 7 of 8)[cr TT].adf", "sha1": "fa280e324d60ebacbd0d1b28ee4dbf8cd549f4ba", "size": 901120}, {"name": "Schwarze Auge, Das - Die Schicksalsklinge v1.08 (1992-12-16)(Fantasy)(DE)(Disk 8 of 8)[cr TT].adf", "sha1": "13539b6b009bce4271f422ece38ae0ff1e4c74b4", "size": 901120}]
        [Importer]
        floppy_list
        Disk 1.adf: e117e83d26f3fa5b00994fea136fbc6069b44090, Disk 2.adf: 351545af11edb64ae3c98a777ae6bac6bc3cb37f, Disk 3.adf: ea91f1a19ae61ce7451c4fb202c097f152618210, Disk 4.adf: d81c75f99af543db15af9e4371a3fb989e33ce13, Disk 5.adf: 42226fc7cd5833d9e371276fa128ecd55a27ba28, Disk 6.adf: 76036b3d74497721d42fe3de1a545804fc6d5a56, Disk 7.adf: fa280e324d60ebacbd0d1b28ee4dbf8cd549f4ba, Disk 8.adf: 13539b6b009bce4271f422ece38ae0ff1e4c74b4
        [Importer]
        parent_uuid
        16f65e71-fa9a-54d5-8b02-5cc5f2b1bbde
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        tag_tosec
        2012-12-24
        [Importer]
        variant_name
        ADF, v1.08, DE, cr TT
        [Importer]
        variant_notice
        You have to create a Save Game Disk with the character generator before playing for the first time.
        thevoice
        x_name
        Schwarze Auge, Das - Die Schicksalsklinge (Amiga, TOSEC, ADF, v1.08, 1992-12-16, Fantasy, DE, cr TT)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2013-03-30
        [Importer]
        __source
        Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image