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I've figured out the mystery. It's a bug in the Launcher actually, it does not properly index the contents of the .lha files for this game. It believes the .v64 files in the archives are byte-swapped Nintendo 64 ROM images, and fails when the file size is not a multiple of 2. Which doesn't make sense here of course
I've figured out the mystery. It's a bug in the Launcher actually, it does not properly index the contents of the .lha files for this game. It believes the .v64 files in the archives are byte-swapped Nintendo 64 ROM images, and fails when the file size is not a multiple of 2. Which doesn't make sense here of course
Working on a fix...
@mothra you are right. probably the impoerte went nuts ? tho only frode can check/fix this.
Since the actual Dev Version and the release of 3.0 ALL 5 Whdload Variants (lha & zip) are not found anymore.
Game crashes (ingame Sierra error message) on WHDLoad with A600 set.