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Bloodwych Amiga

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      59a53f49-f8d9-53a7-92df-56ff2c06b4d7

      Bloodwych

      amigamemo_url nexusle
      developer
      Anthony Taglione, Pete James & Philip Taglione
      CPCMaster
      front_sha1 nexusle
      game_name
      Bloodwych
      [Importer]
      hol_url [Importer]
      languages
      en
      TCD
      lemon_url lomdav
      mobygames_url nexusle
      platform
      Amiga
      [Importer]
      players
      1 - 2 (2)
      Hoxy
      publish
      1
      [Janitor]
      publisher
      Image Works
      lomdav
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      1989
      lomdav
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      [Janitor]
      __back_sha1 spinmaster
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      FrodeSolheim
      __long_description
      >As the people of the Bloodwych awake to a new dawn, they find a  >stranger in their midst - from one of the many races he has come.  >His task; to halt the demon that lies dormant within the Castle of  >the Bloodwych. >Unification of the Crystals of Sanguis will secure the behemoth in  >his lair for all eternity. Should they remain separate, then he shall  >rise to bring darkness to the world. >This unique role-playing fantasy game allows greater interaction with  >the environment than has ever been seen before. Argue, barter,  >- even lie through your teeth! The fully implemented personalities  >of the characters in Bloodwych allows a rich style of role-playing  >that has only been dreamed of >With one or two player simultaneous mode, this is the game that  >you've been waiting for. Bloodwych - for those that dare. > -- <cite>Game Box</cite> ***Bloodwych*** is a dungeon role-playing video game, a dungeon crawler,  developed for the Amiga, Atari ST and MS-DOS as well as the major 8-bit  home computer platforms. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after  recruiting up to three fellow champions, travels through dungeons and  mazes fighting creatures along the way to find and destroy the evil  Zendick, and banish the Lord of Entropy. ***Gameplay*** All of the champions fall into the four classes of Warrior, Mage,  Adventurer or Thief, each with their own particular capability. Within  each class there are four characters available, each with their own  colour of Red, Blue, Green or Yellow. Each colour also has its own  particular advantage, largely with respect to the families of spells  the character will be most adept at casting and developing. However,  that colour is also important when it comes to matching up coloured  rings later in the game to magnify the effects of spell-casting. One particularly memorable quirk of the game is the ability granted to  players to hold simple conversations with traders, other champions,  and even enemies during combat. Stock pseudo-medieval phrases such as  "Truly my courage is remarkable" and "Begone, thou oaf" are selected  using a menu, and can be used in combination to flatter a desired  companion, aggravate an enemy, or lower the price of an item which  the player wishes to purchase. Many gameplayers have found that the  price of a long sword (RRP 10 gold pieces) can fall to as little as  6 or 7 after the shopkeeper has been buttered-up with phrases such  as "Thou seems fine" - particularly when this strategy is used in  conjunction with the Beguile spell (most effectively cast by Megrim). Bloodwych is also remarkable for the sheer scale of its maps. Gameplay  can easily last weeks until the player eventually navigates his way  though mazes and past monsters to the start of the enormous and  fiendish "towers", in which the gameplay becomes focused on the task  of collecting crystals, with a view to destroying Zendick and his  associates. Bloodwych was inspired by Dungeon Master from 1987, like many other  similar games (or even clones) in this era, for instance the Eye of  the Beholder series. Source:[Wikipedia](http://en.wikipedia.org/wiki/Bloodwych)
      CPCMaster
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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      screen1 image
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
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      screen4 image
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      [Importer]
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      [Importer]
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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      __back image
      title image
      banner image
      screen1 image
      screen2 image
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      screen4 image
      screen5 image
      aecd968f-917e-5c55-b5f3-6d93e02cccaf
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      ADF, The compilation Power Pack

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      [Importer]
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      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
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      [Importer]
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      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
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      screen1 image
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      ADF, cr QTX, a bootblock

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      front image
      __back image
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