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BadLands Amiga

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front image
Score: 6.9
Publisher:Domark Ltd.
Year:1990
Languages:English
Developer:Teque Software Development Ltd - Jim McLeod & Matt Furniss
Players:1 - 2 (2 simultaneous)
Missing short game description
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From the creators of the classic Super Sprint comes Badlands - a  fabulous conversion of the popular coin-op.

A new ruthless sport has evolved in the arid wastelands of the  Badlands. Sprint Racing with a killing touch - a destructive battle  between armoured cars. It;s all out war on the track as players blast  the drone cars and each other to finish first.

Customise your racer with extra missiles, speed, tyres, turbo boosts  and shields. Avoid oil spills and a host of hazards to race the eight  unique tracks which increase in danger as the level of difficulty  increases.

For one or two players - Badlands is ruthless, destructive and great  fun! — Game Box

Badlands is a 1989 arcade game published by Atari Games. It was  later ported by Domark under the Tengen label to a number of home  computers. It is set in the aftermath of a nuclear war and races around  abandoned wastelands with many hazards. Three gun-armed cars race around  to win prizes.

Gameplay

Badlands is effectively the spiritual successor to Atari's previous  racing games Super Sprint and Championship Sprint. Similarly to the  Sprint titles, Badlands pits three cars against each other in a three  lap race around a small, single-screen circuit. Bonuses are present in  the form of wrenches which can be traded for goods such as extra speed,  extra acceleration or better tires

Unlike the Sprint games, Badlands expands upon the formula, taking place  in a post-apocalyptic environment and equipping each of the players with  cannons. In reality, the cannons do little except to slow cars down by  repeatedly shooting at them, but the shop between levels offers the  possibility of arming the car with missiles which will destroy the  target car, placing it at a severe disadvantage as a replacement is  brought onto the track, taking a few seconds.

The tracks also featured a number of new obstacles, including mines  and retractable barricades.

Home Versions*

The home computer versions of the game were released by Domark under  the Tengen label. Development was carried out by Teque under the  leadership of Matt Furniss. All of the versions were accurate in  gameplay terms, with graphical compromises being necessary depending  on the system. The Amiga and Atari ST versions of the game were the  most faithful to the original, although the C64 version was graphically  very similar, in spite of more blocky graphics.

The Spectrum and Amstrad CPC versions were virtually identical to each  other.

Response to the Spectrum version was mixed. Your Sinclair and CRASH  awarded average marks, both claiming in reviews of the original and  re-release that the title's contemporary Super Off-Road was superior.  Sinclair User expressed more enthusiasm for the game, but made the  same comparison to Super Off-Road.

Source:Wikipedia