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game should be configured, or to add relevant information regarding
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IPF versions have no issues but they are unusable to play the game, because the game must be first installed to play disks or harddisk. So I've marked them as "bad" to disable them later in Launcher.
v1.96 with one floppy drive is ok now. All ADF-Versions support up to 3 floppy drives. I don't like floppy_drive_count = 1 for this game. A little bit more RAM is clearly the better solution and avoids endless disk changing.
Ah, I see. It runs with 512 KB chip + 512 KB slow when only one floppy drive is used. When three are enabled, too much memory are used with this. Does the game actually support more than one drive? If so, adding more memory makes sense. Otherwise, setting floppy_drive_count = 1 is probably more suitable? I have set kickstart = 2.0+ for "ADF, v1.96, FD installed, extended adf" (though I am not sure this is the exact requirement, or if it is really a chipset requirement)
Hi Frode, Amberstar runs only if:
v1.33, v1.73, v1.91, v1.93 -> chip_memory = 1024 or fast_ram = 1024
v1.96 -> amiga_model = A500+ or amiga_model = A600 and chip_memory = 1536 or fast_ram = 1024
I tested always the installed versions.
You wrote: "default model is A500 with 512 KB chip + 512 KB slow" but this doesn't work.
The default model is A500 with 512 KB chip + 512 KB slow, so it already has 1MB and does not need an additional 1MB fast memory unless a game requires 2MB. Also, I replaced the mobygames link with a more specific link to the Amiga variant.
Excellent Changes are approved and will be synced to your FS-UAE Launcher when you use the refresh button (you must also reselect the game in the list).
Hi Amberstar, I think screenshots 1-5 should be cropped a little bit on the sides (1 pixel on the left, a few pixels on the right) to remove the black borders.
I've marked the former bad marked variants as good because of the implemented HD feature
Same with some ADF versions
IPF versions have no issues but they are unusable to play the game, because the game must be first installed to play disks or harddisk. So I've marked them as "bad" to disable them later in Launcher.
@Amberstar Clearly better given that it can use the drives I have re-added the 1024 KB fast memory option.
v1.96 with one floppy drive is ok now. All ADF-Versions support up to 3 floppy drives. I don't like floppy_drive_count = 1 for this game. A little bit more RAM is clearly the better solution and avoids endless disk changing.
Ah, I see. It runs with 512 KB chip + 512 KB slow when only one floppy drive is used. When three are enabled, too much memory are used with this. Does the game actually support more than one drive? If so, adding more memory makes sense. Otherwise, setting floppy_drive_count = 1 is probably more suitable? I have set kickstart = 2.0+ for "ADF, v1.96, FD installed, extended adf" (though I am not sure this is the exact requirement, or if it is really a chipset requirement)
Hi Frode, Amberstar runs only if: v1.33, v1.73, v1.91, v1.93 -> chip_memory = 1024 or fast_ram = 1024 v1.96 -> amiga_model = A500+ or amiga_model = A600 and chip_memory = 1536 or fast_ram = 1024 I tested always the installed versions. You wrote: "default model is A500 with 512 KB chip + 512 KB slow" but this doesn't work.
The default model is A500 with 512 KB chip + 512 KB slow, so it already has 1MB and does not need an additional 1MB fast memory unless a game requires 2MB. Also, I replaced the mobygames link with a more specific link to the Amiga variant.
Amberstar requires at least 1 MB RAM.
Excellent Changes are approved and will be synced to your FS-UAE Launcher when you use the refresh button (you must also reselect the game in the list).
Fixed Screenshot 1-5
I downloaded the cover, fixed the contrast / improved the vibrancy and uploaded the modified cover.
Hi Amberstar, I think screenshots 1-5 should be cropped a little bit on the sides (1 pixel on the left, a few pixels on the right) to remove the black borders.