Navigation:

A Mind Forever Voyaging Amiga

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        0af67e6d-2cbe-5345-bef5-a855a7f60444

        A Mind Forever Voyaging

        developer
        Infocom
        thevoice
        front_sha1 lomdav
        game_name
        A Mind Forever Voyaging
        [Importer]
        hol_url [Importer]
        languages
        en
        TCD
        lemon_url lomdav
        mobygames_url Retro-Nerd
        platform
        Amiga
        [Importer]
        players
        1
        Hoxy
        publish
        1
        [Janitor]
        publisher
        Infocom
        lomdav
        screen1_sha1 TCD
        screen2_sha1 TCD
        screen3_sha1 TCD
        screen4_sha1 TCD
        screen5_sha1 TCD
        sort_key
        mind forever voyaging
        nexusle
        tags thevoice
        title_sha1 Goingdown
        wikipedia_url Retro-Nerd
        year
        1986
        Retro-Nerd
        _type
        1
        [Janitor]
        __back_sha1 spinmaster
        __link_name
        a-mind-forever-voyaging
        TCD
        __long_description
        The year is 2031 and the world is near the brink of economic collapse. To avoid this, the president comes up with a plan to stop the disaster - but before applying it, the long-term impacts on the world need to be validated. This is done with a simulation visited by the computer project PRISM, designed to be a true AI. The game starts when PRISM awakes from a simulation of his own, human life and is told that he is in fact the world's first sentient machine. At this point, the player takes control over PRISM. A Mind Forever Voyaging is a text-based interactive fiction game. The player reads descriptions which detail the surroundings and communicates with the game by typing in commands. Most of the time is spent in simulation mode where the player repeatedly visits the town of Rockvil and needs to record situations of everyday or special activities going on. If the player has recorded enough, the game progresses and the simulation ten years ahead can be visited. However, the recording device has no unlimited capacity - when full, the player needs to exit the simulation and let the recordings review by the project leader. Then the current simulation can be simply started again from the start to find new situations - the same applies when dying. Between simulations and toward the end there are situations outside the simulation, but overall the game is light on puzzle-solving and more about experiencing how said plan changes Rockvil and its people over time. Outside the simulation there are three more modes to enter: communications (switching to various video/audio units to examine other locations and people), library (various documents and other information to read) and interlace (communicating and giving orders to the own subsystems).
        spinmaster
        6b9ba098-35e8-5353-9c11-545eedfcece3
        Languages

        IPF, r79, US, WB, 1400

        file_list
        [{"name": "MindForeverVoyaging,A.ipf", "sha1": "b0de873725285b4e4d9d958c91554a7583f66c79", "size": 1049612}]
        [Importer]
        floppy_list
        Disk 1.ipf: b0de873725285b4e4d9d958c91554a7583f66c79
        [Importer]
        parent_uuid
        0af67e6d-2cbe-5345-bef5-a855a7f60444
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        protection
        None
        thevoice
        requirements
        WB
        nexusle
        variant_name
        IPF, r79, US, WB, 1400
        [Importer]
        x_name
        A Mind Forever Voyaging (Amiga, TOSEC, IPF, r79, 1986, Infocom, US, WB, 1400)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2013-03-03
        [Importer]
        __source
        Commodore Amiga - Games - SPS (TOSEC-v2012-12-24_CM)
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image