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In this epic finale of the Beast trilogy, you must use your wits to solve each fiendish puzzle and puzzle! Unfortunately for you there are traps, wild beasts, unfriendly natives, killer plants and more out to stop you achieving your goal.
Maletoth remains a deadly threat; only when he’s been utterly destroyed will you be wholly free from this malignant influence. In puny human form you now face the many testing challenges and powerful foes that stand between you and your final encounter with the Beast Lord. Featuring:
- Side-view multiplexed hardware sprites
- 800k of evocative music
- hundreds of mind-blowing simultaneous on-screen colours
- and full 8-way parallax scrolling.
The last of the great trilogy, Shadow of the Beast III is set for even greater accolades than its predecessors.
Beast I: Computer Entertainer ’89, Award of Excellence, European Computer Leisure Awards ’90, Best Graphics, Game Players ’90, Amiga Game of the Year. Beast II: Golden Joysticks Award ’91, Best Graphics — 16 Bit, European Computer Leisure Award ’91, Best Graphics and Best Sound. Generation 4, International Award for Best Sound and Best Presentation. —back of box
In this, the final chapter of the saga, Aarbron has finally regained his human shape but must defeat Maletoth once and for all to become fully human. It did not get as much attention as its predecessors, in spite of the overwhelmingly positive reviews, with most praising the improvements in gameplay and toning down of the difficulty level. Its graphics and sound – though still high quality – were not revolutionary any more in 1992. Beast III had four distinct stages instead of one big area. The game placed less of an emphasis on the action elements so prominent in the first two games, instead preferring a more cerebral approach. The Beast III package did not contain a T-shirt, but rather a badge with a game logo in its place.