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developer | Chris Butler, Rory & Mark Cooksey |
CPCMaster |
game_name | Space Harrier |
[Importer] |
languages | en |
CPCMaster |
platform | c64 |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Elite Systems Ltd. |
CPCMaster |
wikipedia_url | CPCMaster | |
year | 1986 |
CPCMaster |
_type | 1 |
[Janitor] |
__long_description | >Our hero, a seasoned veteran of many spacewars is on the scene again.
>This time to save the DRAGON land which is occupied by barbaric and evil
>creatures and controlled by supernatural phenomena.
>Elite/Sega proudly presents another in a long line of original game
>concepts in "SPACE HARRIER", an action packed adventure that pits you
>in mortal combat with aliens of another planet.
> -- <cite>Instruction Booklet</cite>
***Space Harrier*** is a third-person rail shooter game, released by
Sega in 1985. It was produced by Yu Suzuki, responsible for many popular
Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space
Harrier II (1988), and the spin-off Planet Harriers (2000).
Space Harrier was originally made for the arcades, and later saw ports
to many home game systems. Space Harrier's release on the Sega Master
System is notable, as there were two versions: one was just like the
arcade, while the other, entitled Space Harrier 3-D was actually a
sequel.
It was one of the first arcade games to use 16-bit graphics and Sega's
"Super Scaler" technology that allowed pseudo-3D sprite-scaling at high
frame rates, with the ability to scale as many as 32,000 sprites and
fill a moving landscape with them, along with over 32,000 colours
displayed simultaneously on the screen. It also introduced a true
analog flight stick for movement, with the ability to register
movement in any direction as well as measure the degree of push,
which could move the player character at different speeds depending on
how far the stick is pushed in a certain direction. The game was
also an early example of a third-person shooter; it was influenced
by the earlier 1982 Sega game Buck Rogers: Planet of Zoom, and Space
Harrier in turn influenced later 3D shooters such as Nintendo's
Star Fox/Starwing in 1993.
Source:[Wikipedia](http://en.wikipedia.org/wiki/Space_Harrier) |
CPCMaster |
file_list | [{"name": "Space Harrier (1987)(Elite).tap", "sha1": "1658d310c9359f2d42aad8818901598811677f3f", "size": 718105}] |
[Importer] |
parent_uuid | f39bad1c-078d-4f85-bf4f-b25b7840213e |
[Importer] |
platform | c64 c64 |
[Importer] |
tag_nointro | 2018-03-07 |
[Importer] |
tag_tosec | 2018-12-27 |
[Importer] |
variant_name | TAP |
[Importer] |
x_name | Space Harrier (c64, TOSEC, TAP, 1987, Elite) |
[Importer] |
_type | 2 |
[Janitor] |
__tosec_dat | Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat |
[Importer] |
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