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Space Harrier Commodore 64

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        f39bad1c-078d-4f85-bf4f-b25b7840213e
        MobyGames URL

        Space Harrier

        developer
        Chris Butler, Rory & Mark Cooksey
        CPCMaster
        game_name
        Space Harrier
        [Importer]
        languages
        en
        CPCMaster
        platform
        c64
        [Importer]
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Elite Systems Ltd.
        CPCMaster
        wikipedia_url CPCMaster
        year
        1986
        CPCMaster
        _type
        1
        [Janitor]
        __long_description
        >Our hero, a seasoned veteran of many spacewars is on the scene again.  >This time to save the DRAGON land which is occupied by barbaric and evil  >creatures and controlled by supernatural phenomena. >Elite/Sega proudly presents another in a long line of original game  >concepts in "SPACE HARRIER", an action packed adventure that pits you  >in mortal combat with aliens of another planet. > -- <cite>Instruction Booklet</cite> ***Space Harrier*** is a third-person rail shooter game, released by  Sega in 1985. It was produced by Yu Suzuki, responsible for many popular  Sega games. It spawned several sequels: Space Harrier 3-D (1988), Space  Harrier II (1988), and the spin-off Planet Harriers (2000). Space Harrier was originally made for the arcades, and later saw ports  to many home game systems. Space Harrier's release on the Sega Master  System is notable, as there were two versions: one was just like the  arcade, while the other, entitled Space Harrier 3-D was actually a  sequel. It was one of the first arcade games to use 16-bit graphics and Sega's  "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high  frame rates, with the ability to scale as many as 32,000 sprites and  fill a moving landscape with them, along with over 32,000 colours  displayed simultaneously on the screen. It also introduced a true  analog flight stick for movement, with the ability to register  movement in any direction as well as measure the degree of push,  which could move the player character at different speeds depending on  how far the stick is pushed in a certain direction. The game was  also an early example of a third-person shooter; it was influenced  by the earlier 1982 Sega game Buck Rogers: Planet of Zoom, and Space  Harrier in turn influenced later 3D shooters such as Nintendo's  Star Fox/Starwing in 1993. Source:[Wikipedia](http://en.wikipedia.org/wiki/Space_Harrier)
        CPCMaster
        e6e8ae9d-1c8b-5236-8d9b-0eda9624d470
        Languages

        TAP

        file_list
        [{"name": "Space Harrier (1987)(Elite).tap", "sha1": "1658d310c9359f2d42aad8818901598811677f3f", "size": 718105}]
        [Importer]
        parent_uuid
        f39bad1c-078d-4f85-bf4f-b25b7840213e
        [Importer]
        platform
        c64 c64
        [Importer]
        tag_nointro
        2018-03-07
        [Importer]
        tag_tosec
        2018-12-27
        [Importer]
        variant_name
        TAP
        [Importer]
        x_name
        Space Harrier (c64, TOSEC, TAP, 1987, Elite)
        [Importer]
        _type
        2
        [Janitor]
        __tosec_dat
        Commodore C64 - Games - [TAP] (TOSEC-v2018-10-25_CM).dat
        [Importer]

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