Navigation:

Kelly X Amiga

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        2dce6d7a-8329-5dbb-9ebd-df6e7df19c4e
        Developer

        Kelly X

        front_sha1 spinmaster
        game_name
        Kelly X
        [Importer]
        hol_url [Importer]
        mobygames_url thevoice
        platform
        Amiga
        [Importer]
        players
        1
        thevoice
        publish
        1
        thevoice
        publisher
        Virgin
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags thevoice
        title_sha1 thevoice
        year
        1989
        thevoice
        _type
        1
        [Janitor]
        __link_name
        kelly-x
        FrodeSolheim
        __long_description
        Kelly X is a space shoot 'em up played from a first person perspective. The player is a pilot working for the Peace Foundation (a future version of Greenpeace) whose task it is to search space for rogue nuke stations that illegally dump nuclear waste. The objective is simple: destroy the radioactive canisters and the stations as well as the guardian fighters that protect them. The player controls his space craft in a 3D space with the use of either mouse or joystick. The craft moves forward automatically but the speed can be increased and decreased. Moving left and right causes it to rotate while moving up and down causes it to climb or dive. To take down enemies and waste dumps a simple laser gun is fired. Colliding with or getting shot by enemies lead to the craft's shield depleting and when it's all gone it's game over. A hyperspace function can be used to move to a random location but then the shield will decrease.
        thevoice
        506b59a0-a195-5a0e-80ce-367b5b9958ca

        WHDLoad, v1.0, 1133

        dh0_sha1
        9bb290cd4f667984737f1a55af6227ba22e49593
        [Importer]
        fast_memory
        8192
        [Importer]
        file_list
        [{"name": "DH0/KellyX/KellyX.slave", "sha1": "7cc7d5c7569d4425960622379410710749e3bc69", "size": 4696}, {"name": "DH0/KellyX/ReadMe", "sha1": "8ee7250c8eac3ab451e317db152cea97d05bd428", "size": 2138}, {"name": "DH0/KellyX/data/BITS.DAT", "sha1": "da6489da76078d50a1feb2eaf8c47bb97fb76a7b", "size": 1536}, {"name": "DH0/KellyX/data/BITS1.DAT", "sha1": "dbf652143dec0dd158f558b5215facffb81c4032", "size": 640}, {"name": "DH0/KellyX/data/BITS2.DAT", "sha1": "d70e0028d75df20779495485b283103172ae9f50", "size": 512}, {"name": "DH0/KellyX/data/CHARS.DAT", "sha1": "d5dc12372775b2b2c20c390a0b90ab1a4316e414", "size": 1920}, {"name": "DH0/KellyX/data/KELLYX.PC1", "sha1": "c8322b4961d94ac1e4754e22ba534378319697f4", "size": 10795}, {"name": "DH0/KellyX/data/LOGO.DAT", "sha1": "7fee12f23516cdb42367a43de9ba7599c53678a3", "size": 8960}, {"name": "DH0/KellyX/data/MUSIC.DAT", "sha1": "00c563733f4ad41d894493ad10f315024f4f3b15", "size": 30966}, {"name": "DH0/KellyX/data/PLAYSCRN.PI1", "sha1": "d75aa376c43b9ab27768ea0d3c3322addbc46b07", "size": 32000}, {"name": "DH0/KellyX/data/SCALE.DAT", "sha1": "cf6b482e3063a64c43f5c20f923aaef6722fa6dc", "size": 798}, {"name": "DH0/KellyX/data/SMILES.BIG", "sha1": "0326a628f19329bdbc3a0352b6a77b2fc9eb7690", "size": 18313}, {"name": "DH0/KellyX/data/engine.dat", "sha1": "273966b9fccfa31b54112ba48e767a40d22d3bbd", "size": 3488}, {"name": "DH0/KellyX/data/highs", "sha1": "7c3f1951ec5fbc73a3393daa60f92c41c13fc6ff", "size": 156}, {"name": "DH0/KellyX/data/kelly_x", "sha1": "1fe63c721f92eaaeef638616db6525c7403c0312", "size": 68052}, {"name": "DH0/KellyX/data/soundfx.dat", "sha1": "c861a9e4acb2dde653865f3b074eebb7ce076349", "size": 42528}]
        [Importer]
        kickstart
        2.0+
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        2dce6d7a-8329-5dbb-9ebd-df6e7df19c4e
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        variant_name
        WHDLoad, v1.0, 1133
        [Importer]
        whdload_archive
        KellyX_v1.0_1133
        [Importer]
        whdload_args
        KellyX.Slave PRELOAD
        [Importer]
        whdload_icon
        KellyX/KellyX.info
        [Importer]
        whdload_url [Importer]
        whdload_version
        [Importer]
        x_name
        KellyX (Amiga, WHDLoad, v1.0, 1133)
        [Importer]
        _type
        2
        [Janitor]
        __imported
        2019-04-22
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        cd50bd54-f100-5fef-b9ae-85b36288cafb

        ADF, GameBase

        file_list
        [{"name": "Kelly X.adf", "sha1": "14bf17928d3e1a6c7f5447a1f9235978fd72f545", "size": 901120}]
        [Importer]
        floppy_list
        Disk 1.adf: 14bf17928d3e1a6c7f5447a1f9235978fd72f545
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        2dce6d7a-8329-5dbb-9ebd-df6e7df19c4e
        [Importer]
        platform
        Amiga Amiga
        [Importer]
        tag_gamebase
        2.1
        [Importer]
        variant_name
        ADF, GameBase
        [Importer]
        x_name
        kelly x Amiga, ADF, GameBase
        [Importer]
        _type
        2
        [Importer]
        __imported
        2017-01-18
        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image