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Burger Time Nintendo

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        c70e542d-bd5f-4efe-af56-8e6b0611a183

        Burger Time

        description
        Play as chef Peter Pepper, climbing ladders and running over burger ingredients to assemble giant burgers, whilst avoiding dastardly hot dogs, pickles and fried eggs trying to end our culinary adventures!
        jyanncorp
        developer
        Data East
        thevoice
        front_sha1 jyanncorp
        game_name
        Burger Time
        FrodeSolheim
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        nes
        [Importer]
        players
        1 - 2 (1)
        thevoice
        publish
        1
        thevoice
        publisher
        Data East
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        search_terms
        burger time burgertime
        FrodeSolheim
        tags thevoice
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1987
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        burger-time
        FrodeSolheim
        __long_description
        You play as Chef Pepper and your goal is to make giant hamburgers while evil eggs, sausages and pickles chase you around the game area. To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the burger area below. To actually do this you have to let Chef Pepper step over every burger ingredient. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the level below. Falling food will squish any enemy following you and will also "bump" any other ingredient below it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud that will momentarily stun enemies, allowing you to walk past them. Higher levels result in new level design, faster enemies and more ingredients to assemble.
        jyanncorp
        f544318c-7121-58db-937b-2a98a829c7f5

        NES, USA

        file_list
        [{"name": "BurgerTime (USA).nes", "sha1": "a1e0c590c038a71cab862003372f5543395c0896", "size": 24576}]
        [Importer]
        ines_header
        4e45531a010100000000000000000000
        [Importer]
        languages
        en
        thevoice
        nes_model
        ntsc
        [Importer]
        parent_uuid
        c70e542d-bd5f-4efe-af56-8e6b0611a183
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        variant_name
        NES, USA
        [Importer]
        x_name
        BurgerTime, NES, USA, No-Intro
        [Importer]
        _type
        2
        [Importer]

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        a5b66269-344a-5f09-9674-ca82d346420a

        NES, Japan

        file_list
        [{"name": "BurgerTime (Japan).nes", "sha1": "ad3fbccba6d180f89a33cb8f4368f820ec3f8fef", "size": 24576}]
        [Importer]
        front_sha1 thevoice
        ines_header
        4e45531a010100000000000000000000
        [Importer]
        languages
        ja
        thevoice
        nes_model
        ntsc-j
        [Importer]
        parent_uuid
        c70e542d-bd5f-4efe-af56-8e6b0611a183
        [Importer]
        platform
        nes nes
        [Importer]
        publish
        1 (inherited)
        [Importer]
        tag_nointro
        2021-05-08
        [Importer]
        title_sha1 thevoice
        variant_name
        NES, Japan
        [Importer]
        x_name
        BurgerTime, NES, Japan, No-Intro
        [Importer]
        _type
        2
        [Importer]
        __back_sha1 thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
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